Construct colossal megastructures in this industrial, retro-futuristic idle game. Manage grid-based modules, explore exotic star systems, and unlock the secrets of reality through exploitation and optimization.
Thank you to everyone continuing to work your way through the demo! Reading your feedback has been valuable, so please keep it coming! Today's update is packed with highly requested features, specifically focusing on giving you more readable data in the Metrics screen, as well as more control over your... well, controls!Here is what is new in version 0.9.12:AddedAdded a new Controls tab in the settings menu that lists all keybinds. You can now freely rebind any key to fit your preferences.Pressing ESC now toggles the settings menu open and closed. If you have another menu open, ESC will also close it.The Research Archive menu now neatly separates your purchased upgrades into tabs based on their tech tree.Building cards and upgrade tooltips now explicitly list exactly how much of each resource you still need to gather to afford them.Hovering over the x10 and x100 bulk-buy buttons will now display a tooltip with the exact total resource cost.Hovering over the MAX buy button will now show you exactly how many buildings you are about to purchase.In SELL mode, hovering over x10, x100, or SELL ALL will show the total refund you will receive before you click.The metrics graph now displays clean, readable labels on the Y-axis with intermediate grid lines to give you a better sense of scale.Moving your mouse over the graph now draws an indicator and a tooltip showing the exact amount on the line, and how long ago that specific datapoint was logged.The Rate view now plots net rate, production rate, and consumption rate simultaneously in distinct colours. Each line can be toggled on or off independently.Added a new Sources filter dropdown in the Rate view that lists all buildings currently contributing to a resource. Unchecking a building removes its contribution from the graph.The Rate view now features a visible dashed line at Y=0 so you can instantly tell when your net rate is dropping into the negatives.ChangedThe UI scale slider has been moved into the new accessibility m...
The response to the Next Fest demo has been absolutely incredible to watch so far! Thank you once again to everyone who has been playing, streaming, and providing feedback!This is a new hotfix to address some immediate quality-of-life requests from playtesters, specifically focusing on UI readability and introducing the first wave of accessibility options.Here are the patch notes for today's update:AddedIntroduced a new accessibility tab in the settings. This includes a suite of colourblind filters as well as a hover-to-click assist to reduce clicking fatigue.ChangedIncreased text size and tweaked the layout of countergains to make the effects easier to read at a glance.Rewrote description text for countergains.Adjusted the rendering and positioning of tutorial popups to ensure they are more readable.Adjusted visual positioning and layout of certain prestige upgrades.Switched all music tracks from MP3 to OGG format. This drastically improves the audio quality at a lower file size.Improved internal error and info logging under the hood to help track down and squash bugs much faster.FixedFixed issue where Penumbra and Quiet, the Engine music tracks seemed to suddenly cut off near the end.
Thank you to everyone jumping into the demo so quickly! Your initial feedback over the last few hours has been closely monitored and the first hotfix has been released.Here is what has changed in version 0.9.9:AddedAdded tooltips for resources so you can easily view their names and descriptions.Added the Research Archive, allowing you to view all upgrades you have purchased during your current run.Added new prestige upgrades that let you have multiple countergains active at once.ChangedBuildings and upgrades are now significantly more costly to account for player feedback regarding pacing.Countergains can now only be activated one at a time by default.Disabled modules now get greyed out for better visual clarity.Updated module rule descriptions to be much clearer.Moved tutorial popups to more centralized locations on the screen.FixedFixed an issue where countergains were not disabling properly with their cooldowns.Fixed several missing UI icons.Implemented bug fixes and visual improvements for the metrics graph.Thank you for the early feedback, keep it coming!
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