This update focuses on combat feedback, dungeon progression, enemies, events, UI polish, balance, audio, and bug fixes. Now you'll have proper events and endless mode after killing a boss. Also there will be some bits of the plot here and there. Main ChangesTooltip and UI polishReworked tooltips with clearer titles, rarity colors, cost icons, and spacingAdded equipped item comparisons and boss room previewsImproved hover states, cursor positioning, event buttons, and loot UIUpdated characters' naming and text stylingCombat feedback improvedAdded stronger feedback for weak points, critical hits, healing, armor recovery, and level-upsImproved hit reactions, blood effects, enemy attack animations, and low-health visualsFixed freeze effects interfering with game speedAdded new weapon and character VFXDungeon progression updatedAdded continued progression after defeating a bossLater dungeons are longer and enemies scale in strengthAdded elite enemies and new enemy behaviorsBoss and escape rooms no longer receive cursesEvents and progressionEvents now open automaticallyImproved event flow, merchant rooms, and dungeon transitionsRebalanced skull upgrades and improved the meta upgrade treeAdded clearer upgrade requirements and locked demo contentDeath screen and audioAdded run statistics and character-specific death dialogueAdded more combat, healing, death, upgrade, UI, and ambience soundsBalance and bug fixesRebalanced enemies, stagger, reroll costs, skull costs, events, armor recovery, weapons, rings, and perksFixed merchant item handling, poison persisting after fights, dialogue and popups not pausing, camera and cursor issues, enemy positioning, invisible enemies, incorrect names, and several progression bugs
This update focuses on overall polish, tutorials, new animations, balance adjustments, combat feedback, UI clarity, and bug fixes.Main ChangesCursor and Hover PolishImproved cursor behavior for both charactersAdded clearer hover states for interactive and non-interactive objectsImproved hover feedback on enemies, loot, buttons, and arrowsCombat Feel ImprovementsKnight Mighty Blows fixImproved ring damage VFX and UI/UXAdded new enemy animationsTutorials PolishPolished Skill Tree tutorialImproved Knight and Duelist tutorial flowDuelist first-run tutorial now appears correctlyMeta ProgressionAdded more meta upgradesImproved upgrade spacingFixed Skull requirements on black upgradesUI and ReadabilityAdded smoother scene transitionsImproved Back button, arrows, and hover statesLoadout and MerchantFixed gear stats not showing in the MerchantImproved Loadout screen behaviorFixed several item, perk, and upgrade display issuesBalance ChangesFixed difficult monsters starting with incorrect HPAdjusted some upgrade and ring valuesBug FixesFixed zoomed Meta Tree navigationFixed stuck tutorialsFixed camera getting stuckFixed incorrect character dialogueFixed popups not pausing the gameFixed black upgrades not requiring SkullsFixed Merchant stat displayFixed several Duelist/Knight progression bugs
Patch Notes — v0.130This update focuses on combat feel, tutorials, progression, loot, UI clarity, and bug fixes.CombatCombat feels faster and clearerFaster encounter transitionsBetter synced movementImproved Mighty Blow timing and feedbackAdded screen shake for Mighty Blow, crits, and hitsImproved weak point clicking and attack readabilityTutorialsUpdated Knight and Duelist tutorialsDuelist first-run tutorial now appears correctlySkipping tutorials now saves properlyUI ReadabilityImproved enemy attack UI and hover statesCleaner gold, essence, heal, damage, and armor popupsFixed cursor issuesMeta ProgressionAdded skull currency from bossesSkulls are shown during runs and in the upgrade treeImproved upgrade layout, descriptions, colliders, and highlightsAdded/adjusted character-specific upgradesLoot and Merchant FixesLoot rooms now give better guaranteed rewardsSell prices now scale with item levelFixed item loss, stuck sell prices, potion refill, and merchant bugsEquipped items can no longer be sold directlyRings and enchantments improvedFixed crit ring exploitImproved ring tooltips, colors, VFX, and stat formattingRebalanced enchantmentsBalance ChangesRemoved hidden character damage bonusUpgrades rebalancedRebalanced armor and armor regenerationEnemy-in-room rebalanceAudio, Settings, and VisualsLowered default volume fixSynced main menu and pause menu volumeAdded combat feedback soundsAdded more spritesSynced weapon animationsImproved menu parallaxCleaned up popup spacingBug FixesFixed issues with HP barsFixed issues with tutorial enemiesFixed issues with upgrade pricesFixed issues with item levelsFixed issues with armor regenerationFixed issues with merchant interactionsFixed issues with character-specific unlocksFixed issues with boss dialogueFixed issues with weak pointsFixed issues with stuck tutorialsFixed issues with incorrect stat displaysFixed issues with popups not pausing the game properly