Dungeon Flow combines idle progression with roguelike-style descent into procedurally generated dungeons. Your character fights automatically while you curate gear drops and build synergies across runs, using prestige mechanics to unlock permanent upgrades and push deeper into tougher floors. It appeals to players who enjoy hands-off advancement paired with meaningful strategic decisions between expeditions.
About this game
Dungeon Flow is a vertical idle dungeon crawler where Blackstep fights automatically while you shape the build. Explore the Forgotten Crypts, collect and equip loot, face escalating encounters, elites and bosses, and push deeper with every run.
Players, last 52 days
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Daily peak concurrent players, sampled once a night from Steam.
Dungeon Flow Demo v0.2.0 is now available!This first demo update adds Records tracking and improves inventory interactions, combat feedback, and several parts of the interface.RecordsAdded the Records interface, with Summary, Enemies, Journey, and Loot pages.Track dungeon distance, enemy encounters and kills, segment progress, collected loot, and survival records.Records are saved between sessions.Inventory and interfaceImproved item dragging, including drag previews, drop handling, and cancellation.Attribute Watch now displays tracked attributes vertically with their full names.Reduced window movement jitter when dragging the game window with additional panels open.Improved Gold and Depth readout alignment.Added clearer indicators and tooltips for Dazed and Well slime effects.Repositioned notifications toward the lower play area and shortened their display times.Combat and visual effectsImproved enemy hit effects, with effects suited to different enemy types and sizes.Added miniboss death effects.Improved the visibility of slime and Zaggar hit effects.Added soft ground shadows for Blackstep and enemies.Corrected the portal departure effect’s position when travelling out of a Well.FixesCorrected chest queue timing so queued chests begin their countdown when their turn arrives.Chest countdowns now retain their remaining time across supported pauses and normal quit/relaunch.Fixed the Well selection window remaining visible over the entry cinematic.Removed development-only depth controls from the demo interface.Restored the intended 100 HP starting value for fresh characters.Thank you for playing Dungeon Flow and sharing your feedback. Your observations help guide these improvements.The update is available through the normal Steam release. No beta branch selection is required.
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