Orbita tasks you with discovering elements by smashing particles together and feeding them into a black hole while automating production chains across increasingly complex systems. The core loop combines incremental discovery with spatial puzzle-solving as you unlock better tools and expand your automation farms, appealing to players who enjoy both idle progression and factorio-style optimization challenges.
About this game
Discover elements, feed the blackhole, automate with physics, complete missions, get better tools and build megafarms!
Players, last 39 days
Peak 2 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended35 hrs
If you are a fan of automation games and sandbox games in general, this game will give you many hours of content, especially if you enjoy automating the more complex elements. The developer releases updates constantly and pays close attention to player feedback.
I enjoyed the general concept, but some things definitely need to be worked on:
- The entire world is kind of small. Only one delivery point means you can only really deliver six things at a time if you squeeze them in, and the space to squeeze things in is difficult.
- Some kind of blueprint system, at least relatively early on (or copy paste). Having to build systems from the ground up every time grew annoying and frustrating.
- The amount you need to deliver for terra tokens and upgrades (though not buildings) is extraordinarily high for the gameplay loop. This wouldn't be as much of an issue if the other issues were addressed.
- The ability to pause the game to give time to build without worrying about orbs flying out of nowhere
- There are a few typos in the untranslated texts. I started translating them myself as I got the words. Assumming 1-to-1 for most English sentences there are a few places that don't line up which you can determine by comparing word count or counting the number of spaces.
- My achievements didn't activate even though I got up to protexion (at review time) - maybe some kind of retroactive achievement system if they fail to activate the first time?
This game is absolutely phenomenal. It starts out looking small but there is soo much more. I dont usually write reviews but when i found out how underrated this game was i had to. Really great if you just want a small game for relaxing evenings. Greatly recommend
Changes• TOOL and WIRE mode now display different particles. And now they both play while on TOOL + WIRE mode.Fixes• Fixed Shop UI scroll masks affecting orbs and making them invisible.• Fixed ALT mode activating while ALT + Tabbing
Orbita 0.5 - Major Balance and Quality UpdateNew Reputation System• Completing missions now individually increases reputation levels for all 3 alien races • Each race has its own reputation progress • Reputation levels grant new bonuses as you complete more deliveriesReputation Levels• Lvl 1 - 1 delivery: Unlocks the shop for that race • Lvl 2 - 10 deliveries: Adds +1 flat extra token per mission • Lvl 3 - 25 deliveries: Reduces that race's mission timer by 30 seconds • Lvl 4 - 50 deliveries: Adds +1 flat extra token per mission • Lvl 5 - 100 deliveries: Reduces that race's mission timer by 30 secondsKnowledge Menu Tabs• Added 2 brand-new tabs to the Knowledge menu • Tips tab: Shows tips for orb size scaling, copying, pasting, and several game features that are not explicitly explained elsewhere • Visitor Info tab: Displays the new Reputation System and additional visitor informationVisitor Encounter Chance System• Completing or declining missions for each race now increases or reduces the chance for that race to appear in future missions • This makes it possible to shift encounter chances toward whichever race you need most • Encounter chances are limited to a maximum range of 70% / 15% / 15% • Encounter chances change in 5% intervals • Accepting a mission for a race removes 2.5% from the other two races and gives +5% to the selected raceNew Tool• Antimatter Processor: Processes 32 Whitematter and 32 Darkmatter into a size 2 Antimatter orb • The Antimatter Processor does not consume an extra amount, since Antimatter is already a very expensive resourceAudio & UI Additions• Added brand-new collision sounds for all 19 elements, including Mud • Added new sounds for opening and closing menus • Added a "Reset Delivery Portal Position" button to the delivery UI • Added an "On-Encounter" button to the new Visitor Info tab • The "On-Encounter" button allows Auto-Accept or Auto-Decline to be enabled separately for each of the 3 races • This makes it possible to semi-AFK del...
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