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Island Idle RPG: Build and Conquer

Island Idle RPG: Build and Conquer

by Overaction Game Studio · Published by Overaction Game Studio, ReiVax

★ 87%
Price N/A
Avg Players 0
Reviews 15
Released Coming soon
Base BuildingCasualCity BuilderEarly Access
Offline progress

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Island Idle RPG combines resource management with light combat progression. You assign workers to gather materials and craft equipment while guiding your leader through dungeon battles against bosses, with loot feeding back into island development. The loop alternates between idle building phases and active combat encounters, appealing to players who want gentle progression without constant engagement.

About this game

Players, last 75 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Hotfix 0.7.87

22 days ago
Fixed: the Mystic Ship now sails to Mystic Lands. Before this fix it stayed in port. Fixed: the Frost Island dungeon now starts with the Ice Wolf. It had been showing Mystic Lands enemies, starting with the Fire Imp. Improved: the dungeon menu's title and subtitle now show the name and description of the island you picked, instead of "Dungeon 1" and a fixed subtitle every time.

October - Update 0.7.84

23 days ago
Clicker mechanics - You can now gather by hand. Click a tree, mine or fishing spot to hit it yourself, with or without workers. You can land up to 5 hits per second. Hits now give feedback: the station blinks, plays its hit animation and plays its hit sound. - To assign a worker, click and hold on a station. A progress circle fills while you hold. Ctrl+click still unassigns workers. The first quests now explain click versus hold. Quest rewards - Every quest now pays coins when you complete it, shown as "+N coins" in the completion popup. - Rewards start at 10 coins for the first quests. Later steps pay more, and boat-building quests pay the most, up to 125 coins for the mystic ship.

Update October - 0.7.41 [Develop Branch]

31 days ago
Fixes Clicking the Blacksmith House no longer sends all your workers home. Workers from your save are now put back to work more reliably when you load the game. A problem with one workstation no longer stops the rest from being restored. The "New Creature available for combat" message now appears only when you defeat a creature that unlocks a new one for the first time. It no longer shows up again on the last creature in an area. Pressing I or C now closes the inventory and profile window if it's open. Before, it only reopened it. Losing armor in combat now says you lost armor, not a weapon. Improvements Smith's tip balloon now has a close button. Your choice is remembered, and you can bring the tip back by clicking the book. Camera drag is 50% faster. Crafting many items quickly, such as Grilled Fish, should lag much less. Thanks for playing and for the bug reports. Keep them coming!

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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