Zero to Hero Idle strips away narrative frills in favor of relentless progression mechanics. You automate monster combat, hunt for rare mythic equipment, and strategically prestige to unlock exponential growth multipliers while developing your village infrastructure. Best suited for players who crave calculated prestige systems and watching exponential number growth rather than story-driven content.
About this game
A pixel art idle RPG built for pure progression. Defeat monsters, find Mythic gear, and automate your ascent from Squire to King. Build your village, prestige for massive multipliers, and watch numbers soar. No fluff, just deep incremental strategy.
What players are saying
▲ Recommended16 hrs
Pretty sweet auto battler game. The progression is very nice and not as slow as some of the others I have tried. I like tihs one very much.
Would have loved it if you were able to pick your starting avatar and gender though
Neat balance between active play and automation. Early on, active play (clicking, upgrades, equipment management). Personally, went for an early long run to unlock equipment slots, better gear, collect pets and permanent upgrades. Then hit XP soft cap wall preventing final boss encounter early on. With the permanent upgrades from the long run, then entered a cycle of rapid resets to level up squire / knight / king levels which gradually unlock more and more automation. King 3 is a key automation milestone after which the game becomes almost entirely auto-battler without much player input aside from upgrading gear once in a while until King 4. Then get to watch gear gradually get stronger and stronger until all achievements completed. Overall, really enjoyed the game and will likely replay it again in the future.
The developer has zero respect for your time and expects you to grind for 100s of hours to complete the game's content. I told them what they needed to do to change their path, but they'd rather ban me than fix their predatory game practices.
Find a different game and move on. This developer doesn't want to change and feels they know best. Met lots of these types over the years, and they never change.
Game is worthwhile to pay for 25 hours if you want to experience it though, but don't expect to 100% the game, unless you like to grind for 250+ hours to get some achievements.
I really hate predatory developers like this one and will call them out for their BS when they refuse to change. So, play it for your 25 hours, and then move on. They don't want to listen to your feedback.
Hey everyone! A quick patch is now live addressing the Steam achievement bug. If your 100% completion status got stuck due to legacy/removed achievements, updating and launching the game will now automatically clean up obsolete stats and restore your profile progress. Thank you for reporting this issue!
⏳ "Unyielding Will" Bug Fixed Fixed a bug where the Survivalist / Unyielding Will achievement progress would get stuck or reset to zero whenever you Prestiged. It now correctly accumulates your total time played across all runs, and it also properly accounts for your offline progression time! If your playtime achievement felt like it wasn't moving, this update will make sure every second of your active and offline time is properly tracked from now on. Thanks to everyone who reported this issue!
Hey everyone! A new update is rolling out right now with a focus on fixing equipment behavior and making the late-game achievements much more realistic. 💍 Ring Equipment Fixes Smart Equipping: Fixed an issue where equipping a new ring would constantly overwrite your first ring slot. Now, if your first slot is full and your second is empty, the ring will intelligently go to the second slot! Auto-Equip Improved: The "Auto Equip Best" algorithm now properly understands that you have two ring slots and will correctly pick the two best rings in your inventory for optimal stats. Auto-Sell Junk Fixed: The auto-sell system has been updated. It will no longer accidentally sell rings that could be an upgrade for your secondary slot. 🏆 Achievement Balancing We heard your feedback regarding the insane late-game grind for certain achievements. To make 100% completion realistically achievable without thousands of hours of grinding, the maximum requirements have been significantly reduced for: Resourceful Scavenger: Maximum materials required reduced from ~37.7M down to ~3.6M. Monster Slayer: Maximum kills required reduced from ~752K down to ~71.8K. (Note: Some higher-tier Steam Achievements linked to the old absurd requirements have been removed). Thanks for all the feedback and support. Keep the suggestions coming!
Posts come from Steam's official announcements feed.