Legion Breaker combines real-time spell combat with incremental progression as you defend against relentless undead waves. You'll build out your arsenal and summon holy units while advancing through an expansive skill tree that fundamentally changes how you play. Ideal for players who want active moment-to-moment gameplay layered with the long-term upgrade satisfaction of an incremental game.
About this game
A short active incremental game about defending from undead hordes. Wield an arsenal of spells, raise a holy army, and fight across ever-expanding battlefields. Start from nothing and progress through a massive skill tree to become the ultimate battlemage.
Players, last 76 days
Peak 849 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey everyone!It's been just over a week since Legion Breaker launched, and the reaction to it has been bigger than I could have imagined. So I just wanted to check in, give you a quick recap of the hotfixes since launch day, and talk a bit about what's coming next.I'd also like to thank everyone who's played the game so far, left reviews, and reported any bugs or issues. It's been really helpful in planning these updates and prioritising the work that still needs doing to make Legion Breaker even better!Hotfixes So FarSince release, there's been a couple hotfixes to address some issues that came up. Here's the biggest changes:Defeating the final boss now grants you gold so you can return to the game and pick up more upgradesThe game now remembers your previously-selected language when you launch itFixed bug where the game over screen during the final battle would display 0 gold earnedFixed bug where level progress was sometimes lost when exiting the gameFixed bug where options menu didn't remember your current language correctlyThanks to everyone who reported problems like these, and helped me identify the causes, so I could fix them as quickly as possible.What's Next?When I designed Legion Breaker, I imagined a satisfying 3-4 hour experience. But since launch, one request has come up more frequently than any other: you want more! And I will be happy to bring it to you. Nothing is set in stone yet, but at the moment I'm looking into ideas like:Endless modePrestige and meta-progressionAlternate game modesHave ideas you want to share? Leave a comment, make a post in the forums, or come chat with me on the Discord server! https://discord.gg/BMXSDMJ5DBIn the mean time, there are a few other things I plan to work on:Controller supportSteam Cloud supportSupport for other languages like ArabicRefining the balance based on your feedbackFinal battle improvementsThese aren't promises of specific changes or a roadmap, but things I am looking into next. I will share more detail...
Hello everyone! Today's update is another small one while I work on more exciting things in the background. There's a few visual and audio improvements, but mainly it's fixing a few language bugs. See the full change log below!🛠️ Changesarcane shield now changes opacity depending on its HParcane shield now has an animation when createdimproved appearance of Divine Rayadded SFX to dragon attackselected language is now saved and restored next time the game is launchedfixed bug where current language wasn't always selected correctly when entering options screen📝 Reporting BugsThe best way to help me squash bugs is by making a report in the pinned discussion post and including: A description of the issue Steps to reproduce it Your game version Screenshots or videos (if possible) Every report helps me improve Legion Breaker for the future.What's Next?With the major bug fixes out of the way, I'm now thinking about some bigger stuff:Controller supportSteam Cloud supportBalancingAnd most importantly: new content and replayability!Have any ideas for new content? Feel free to leave a comment here, or join the discussions over on the Discord server! https://discord.gg/BMXSDMJ5DBThanks everyone, and have fun!
Hello everyone! First of all, I would like to thank everyone who's played Legion Breaker so far. It's been truly amazing seeing so many people starting (and finishing) their quests to become the ultimate battlemage. There's also been plenty of feedback coming in as well, and I'm excited to start working on it to make the game even better!Today's update though is a small one, intended to address some of the most urgent problems people have been experiencing. It's now easier to earn gold on the final level to help you get all the upgrades, and a bug has been fixed that was causing the current map to be reset when exiting the game. See the full change log below!🛠️ Changesdefeating the final boss now saves your progress so you can buy more upgrades after winning the gameenemies summoned by final boss now reward gold when killedincreased reward from killing Bishop mini-bosses on final mapadded 'return home' button to game over screen after defeating the final boss a second time so you don't have to watch the credits againmade first part of final map slightly more difficultfixed bug where sometimes the current level would reset to 0 if the game shut down directly from upgrades screenadded code to at least partially restore saves that lost progress in the last versionfixed bug where the game over screen during final boss battle always showed 0 gold earnedfixed typo in one of the later decision English descriptionsfixed bug where dragon projectile particle FX would not expire🔍Known IssuesGame doesn't save your selected language from the options menu - it currently reverts to your system language insteadLanguage selector dropdown doesn't display your currently-selected language by default📝 Reporting BugsThe best way to help me squash bugs is by making a report in the pinned discussion post and including: A description of the issue Steps to reproduce it Your game version Screenshots or videos (if possible) Every report helps me improve Legion Breaker for the future.What's...
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