▲ Recommended
3 hrs
Average contractor's tuesday.
Nut bolts, crank generator, 3 second breaks under heavy surveillance in a 5x5x5 box.
Horror incrementals are definetely a genre. Second closest was "When the clock stops" (which is Berry Bury Berry-like, but with grimmer atmosphere).
Horror part comes from occasional appearing-out-of-nowhere eyes, which act like weeping angels (move while you're not looking) while you're not doing what you were hired for. They're pretty fast, and you have to keep them in check while relocating yourself to get an upgrade. Took me a good while to understand how they operate, even with dialogue hints. But unfortunately, all of that tension is being demolished once you reach 2nd half of the game and get your hands on the weapon to deal with them, because not only you can fight them off now, eyes themselves stop attacking entirely. Guess its related to the NPC in 2nd half having these eyes as part of his character.
Progression is passable. A bit repetitive in early-game, but gains traction mid-game. And becomes the average 3d incremental in late-game. Even got physical element and 2 endings, but its mostly about "which resource to grind". On release it just straight up deleted the save file on game end, so i had to complete it twice, oof. It's been fixed since then.
Game is a little rough polishing-wise in 2nd half, but nothing game-breaking: sledgehammer animations/texture no hotkeys for items (scroll wheel only), eyes going offline after reaching 2nd half (not like they're a threat at this point anyways). Still waiting on the patch for these, but at the core, game is complete.
It's alright, but i'd get it on sale. <2 hour finish time, +5-10 minutes for 100% and the main gimmick gets tossed away halfway through, shame, would've been nice to have some new threat to be introduced in late-game, but all the horror that was left is end-game price scaling.
why is every review french lmao, im feeling entouré, le xd
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