Pilot a resource-harvesting crawler across serene low-poly planets, upgrading your equipment and hiring automated drones to exponentially increase your yield. The core draw is watching your operation scale from modest gathering to industrial-scale extraction through gradual tool unlocks and machine customization. Best for players who enjoy the satisfying feedback loop of incremental progression without pressure or time limits.
About this game
Planet Harvester is a relaxing low-poly incremental game. Pilot your crawler across beautiful worlds, chew through resources, unlock new tools, hire drones, and customize your machine for ever bigger hauls. Turn small numbers into massive ones!
Players, last 30 days
Peak 21 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended3 hrs
A solid incremental game. It's fun and engaging. The upgrades flow well with your map progression... which is a big bonus in games like this.
Took me 3.6 hours to 100% the game. It has little cutscenes and conversations in it which is nice as most of the time these games skip that all together.
Worth the 6 bucks. Would love some more maps and content but it's a solid buy. Looking forward to the next one!
Excellent, relaxing incremental where you pilot your harvester across beautiful planets the look of the anomalies is a special treat!
Cool that there’s a bit of a story included. It’s simple and straightforward, but its presence is great because you actually understand why you're gathering resources and what your ultimate goal is!
Overall, it's a very satisfying incremental game. All the upgrades feel meaningful. The progression is smooth, and the gameplay loop is insanely addictive. It's completely stress-free without ever getting boring. The low-poly art style is adorable, and the process of turning small numbers into massive ones brings a lot of joy. Honestly, there's hardly anything to complain about here.
This is an extremely fun game with cool easter eggs aren't they, Rick - 137
Really looking forward to the release date, cuz i fell in love with the game from demo. But the game got even better. Customisation, achievements, few different levels and incredible amount of new weapons and minions. Even the storytelling was added. Even if sometimes i wanted to skip it, so i can back to the exciting gameplay faster. Incredible game, worth every cent
Thank you for 2000 sold copies!Thank you all so much for your incredible support and reviews! Reaching 2,000 sales is a massive milestone for us, and we are absolutely thrilled to see over 90% positive feedback. We’ve also paid close attention to your constructive criticism across all reviews, and we'll soon be rolling out a patch featuring balance tweaks, a significantly faster selling process, and a sped-up early game.
A lot of small visual improvements -Upgrade tree particles -Added drone to Hub -Improved drones formation on locations -Improved UI flexibility -Better low fuel indication -Other minor changes
Fixed the Sell Screen on certain screen resolutions. Fixed trigger conditions for achievements that require maxing out a specific stat. Increased the required percentage for the "Last Drops" achievement to 10%. Reworked the problematic "Decision Paralysis" achievement: you now only need to hover/click on PRESETS instead of COLORS. Improved car handling. Added Polish and Danish localizations! Fixed the Enriched Drone (its activation speed was previously inverted). Minor translation fixes.
Posts come from Steam's official announcements feed.