Expedition Idle combines idle progression with tactical auto-battling, letting you gather crafting materials to forge unique gear and outfit adventurers with customized abilities before facing procedurally varied encounters. The game rewards both passive advancement and strategic decisions about builds and positioning, making it ideal for players who want depth beyond simple number growth.
About this game
An online idle auto-battler ARPG where you create one-of-a-kind items with crafting materials you pick up from the ground, customize your adventurers with different abilities and stats, and strategize your way through difficult bosses, unique scenarios, and dynamic monsters!
essence gamble no longer deselecting every usebuttons are not green when enough resources, and red when not enough resourcesadded "All" to Grandma, Blacksmith, and Essence Gamble inputs (x10 was the highest before)added some UI polish to camp and townreplaced defense icon on xp bar fixed bug where ctrl clicking stat cards equipped them even though there wasn't a slot availablefixed some monsters rarely not despawningfixed disbanding a party removing the characters from idling character until restart
* fixed keybinds for map, inventory, etc overriding text field focus* buffed animation speed scaling (2x faster~ above 1000)* added movespeed modifiers to stat cards* nerfed movement speed scaling (roughly 3x less fast at 100 total MS, but still possible to go speed of light because of stat cards mod pool change)* added various stability improvements to crafting* added fix for a card slot bug that makes the existing card slots reduce to a certain number or disappear. if affected, delete local directory `cardsLayout/` for fix to take effect.* fixed bear lesser essence being 2x more effective than it should be :flushed: * Bear Potent Essence changed from "'Movement Speed' modifiers are added to the pool of rollable modifiers." to "'Movement Speed' modifiers are added to the pool of rollable modifiers at 50% of their natural values. "* adjusted order of operations around loading items, reduces probability of duplicates.* made quickbar icons bigger* adjusted tutorial to point to new quickbar locations* fix rare tutorial softlock on the camp scene* fixed first load quickbar buttons having wrong visual state* fixed a bug where stone of the void would affect the game instead of the item (fixed stone of the void related crash)
* added crafting stability, inventory stability* added keybinds (m for map, i for inventory, z for town, x for combat, c for camp)* sorted coffee* guarantee a mod on smithing
Posts come from Steam's official announcements feed.