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Beast Market

Beast Market

by ShiningStar Inc.

★ 39%
Price Free
Avg Players 40
Reviews 33
Released August 2026
2.5DAuto BattlerCraftingDragons
Offline progress
View on Steam ↗

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Hunt creatures passively while offline, then liquidate your loot on the Steam Community Market to fund gear crafting and hunt upgrades. This free-to-play RPG merges idle hunting with player-driven economics, rewarding those who enjoy reading market trends and timing their sales strategically.

About this game

Players, last 29 days

Peak 101 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
Brings my system to a crawl. Maybe in a few updates it will be better or worse.
3 found helpful Steam ↗
▼ Not recommended 0 hrs
0.0001/100434356533 a market scam game made with AI slop
steam banned nft selling games so now we get these
into the hidden game abyss with you.
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3 found helpful Steam ↗
▼ Not recommended 0 hrs
AI slop with it's QoL upgrade DLCS that should be in the game already and all about Steam inventory items to make money with no over-sight for poor gaymers.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Major Update v0.20260912.11 — Workspace Redesign & GOLD Vouchers

3 days ago
Based on feedback from our players, we have extensively redesigned the workspace, where switching between screens and viewing multiple screens at once had been difficult to understand. We have also added GOLD Vouchers, allowing players to circulate in-game GOLD between one another, and improved issues affecting farms, equipment changes, Steam authentication, and more. Workspace UI Redesign The layout is now organized into navigation on the left, the active workspace in the center, and progress information on the right. You can normally focus on a single screen, while still placing Hunting alongside another screen whenever needed. Hunting and Multi-Hunt split views have been redesigned so information and action buttons remain within the available space. The Progress panel on the right shows your current hunt target, war status, and notifications requiring attention. It can be collapsed when not needed. Open and minimized screens can now be managed together from the task list. You can switch between Focus mode, which changes one screen at a time without adding more panes, and a multi-pane layout. Hold the right mouse button and drag to switch screens directly from the Hunting screen. Your current GOLD balance has been added to the main bar and updates in real time after earning or spending GOLD. Scrolling and Display Improvements Reduced unnecessary redraws while scrolling to improve responsiveness. Assistant and Always-on-Top Behavior Closing the Assistant with the × button now remains in effect after restarting the client. Always-on-top behavior for Mini Mode is now separate from the regular window setting. You can now choose how the game is displayed while inactive. Steam Community Market-Compatible GOLD Vouchers In-game GOLD can now be converted into vouchers that can be listed on the Steam Community Market. Spend 12,000 in-game GOLD to create a voucher worth 10,000 GOLD. The 2,000 GOLD difference is permanently consumed and removed from the in-game economy. Avail...

Major Update v0.20260910.20 — Endless Apex Levels & Resonance III

5 days ago
We have added a long-term endgame challenge for the equipment developed during Season 0. ## Endless Apex Levels - The current Apex difficulty is Lv1, and clearing it unlocks the next level. - Choose any unlocked level and either advance after victory or continue farming it. - Monster HP and Attack rise with level; Gold rewards and drop rates also improve. - Apex monsters at Lv2 and above cannot be captured. - The Quest screen shows your highest clear, highest selectable level, and current farming level separately. - The battle HUD shows the current Apex Lv and its adjusted maximum HP. Time Attack prioritizes the highest level reached, then the fastest clear at that level. Server-best loadout details include the Awakening state used for the record. ## Legendary Armor Resonance III Rework - Resonance I: 2 same-lineage pieces at Upgrade Lv5+ - Resonance II: 3 same-lineage pieces at Upgrade Lv7+ - Resonance III: 4 same-lineage pieces at Upgrade Lv10 Unlocked tiers remain active together, leaving one armor slot free at Resonance III. - One-Handed Sword — Vanguard Continuum: converts combat time recovered by countering disabling effects into final damage. - Greatsword — Sundering Chain: after the first part break, converts part of the Part Break bonus into monster damage. - Shield Hammer — Bastion Core: converts 10% of final Defense above 500 into Attack. - Bow — Insight Convergence: grants elemental attacks against weak hitzones additional critical expectation based on Affinity. - Gun — Execution Chain: every third ailment proc deals 4% maximum-HP damage and extends its pursuit window, up to three times per hunt. - War Staff — Undying Return: once per hunt, prevents the first faint and grants one additional HP cycle. These are independent from normal skills and Arcanum and are not absorbed into normal skill level caps. ## Awakening Cost Adjustments - Reduced material and Gold costs from Awakening +1 through +15. - Advanced steps gradually become more expensive as a long-...

Major Update v0.20260909.18 — Limit Breaks, Build Search & Hunt Data

6 days ago
Based on player feedback, this update introduces Limit Breaks so that developed equipment and excess skill points continue to matter. We have also improved the Build screen, equipment search, hunt timing, and combat records. This update adds a new path for growing stronger after completing a build while making long-term hunting and equipment comparison easier to understand. Skill Limit Breaks Skill points beyond Max Lv are now converted into additional effects. Limit Break does not create new skill levels. The game calculates Max-Lv effect + Limit Break gain = current effective value. Standard skills such as Might and Critical Eye continue at the same rate as their final level step. Economy skills such as Fortune, Bounty, Harvester, and Prospector switch to gradual logarithmic growth after Max Lv. Their extra rates differ for common materials, rare materials, signature drops, and blueprints to protect the game economy. Final affinity remains capped at 100%. Half of any excess affinity is converted into critical damage. Damage reduction remains capped at 95%. Ten percent of the excess is converted into effective HP. Conditional skills still require their original activation conditions after Limit Break. The lower-rank farming cap from Idle Mastery and all capacity limits are outside the Limit Break system. For example, Critical Eye at 41 points has 16 points above its normal 25-point cap. Its normal +21% affinity gains another +12%, making the skill's effective value +33%. If the same loadout previously showed 41% total affinity, its final displayed and calculated affinity becomes 53%. For calculations, effect categories, exceptions, and where to verify each value in game, see the dedicated Wiki page: Full guide: Limit Breaks — Beast Market Official Wiki Build Screen Redesign Added a Limit Break section showing the normal cap, overflow points, additional effect, and current effective value. Final Attack, affinity, critical damage, damage reduction, and related stats ...

Posts come from Steam's official announcements feed.

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