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EchoLink: Recursion

EchoLink: Recursion

by Detonation Zone Interactive

★ 71%
Price N/A
Avg Players 2
Reviews 14
Released Coming soon
1990'sAutomationCasualClicker
Prestige loop
View on Steam ↗

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EchoLink: Recursion layers active hacking gameplay onto incremental mechanics, progressing from 90s dial-up networks to futuristic megacities across multiple resets. You infiltrate systems, construct proxy chains, and automate hacking routines while accumulating permanent upgrades through a skill tree. The game appeals to players who enjoy hands-on progression systems where time travel elements and recursive upgrades create meaningful long-term advancement.

About this game

What players are saying

▲ Recommended 0 hrs
Loved the demo, love the full game, the intricacies of the story, will update as I dig more into the full game!
7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Friday Bugs Fixes

14 days ago
Hi Hackers!Today marks the end of week 1 for the launch, I want to thank everyone who helped and reported issues as well as helping me troubleshoot some of the more intricate ones. You all are truly a great community and I am humbled!For todays fixes:Stability and ProgressionFixed a rare soft-lock when an Extraction shield regenerated during an active hack.Fixed successful Extractions before the 2150s sometimes failing to advance to the next era, particularly with imported or legacy saves.Focus Fire now retains its current target while selecting a replacement, rejects invalid targets, and consistently directs damage and visual effects toward the selected target.Neural Virus Codex discovery now unlocks correctly through Neural Root Access, including on existing and imported saves.Equipment and EconomyThe unlocked third Software slot now appears consistently in the Black Market, Character GEAR screen, and bottom HUD.Enabling or disabling Software in the third slot now updates CPU, RAM, Network, and equipment bonuses immediately.Mission success calculations and previews now consistently include rolled equipment Success Rate bonuses.Open Mission and Extraction panels now refresh their requirements and success information when equipment changes.LocalizationFixed missing “attempts remaining” mission text across all supported non-English languages.

Small bug fix patch

16 days ago
Hi Hackers! Just a small patch with things I didn't have time to put in yesterdays patch and a couple new things.Patch NotesFixed a rare soft-lock when multiple Architect Override choices appeared in rapid succession.Fixed free ₵0 gear offers failing to equip or move to the stash.Improved skill-tree tooltip spacing and screen-edge positioning.Fixed Major and Keystone nodes not showing their purchasable pulse or acquired glow.Fixed Signal Boost descriptions overflowing their cards.Fixed CHARACTER, AP, SP, and GEAR text clipping or overflowing in the bottom HUD.Quick edit, added a fix for immortal sentinels and tooltip for 'abandon run' so its clear you retain your fragments!Special thanks to Axas and JtheP for the bug reports and testing assistance!

Day 1 Bug Fixes & QoL

17 days ago
Huge bug fixes list and QoL features you asked for! Thanks to everyone who played and gave feedback, you folks are awesome!Also thank you for bearing with me as I fix the issues and please, keep reporting them on discord!Full disclosure, I am one guy and for the most part only human, so I am positive there are notes I have missed and bugs that probably still lurk. I will fix everything ASAP to ensure the best experience for everyone. Thank you for bearing with me!After that... Well I have plans on adding more content (free!) in the coming months. What content? It's up tot he community, however, for now... Bug fixes and QoL! Saves, progression, and achievementsImproved Steam Cloud restore reliability.Steam Cloud now detects genuinely different progress histories and preserves both device versions before resolving conflicts.Fixed spent Data Fragments sometimes returning after restarting the game.Fixed offline factory resets allowing old cloud progress to reappear later.Quitting to the Main Menu now properly ends the run, preventing old missions, equipment, and modifiers from returning later.Older saves retain permanent progression while obsolete mid-run snapshots are safely removed.Lifetime Data Fragments are now tracked separately from the spendable balance.Fragment Hoarder and Steam statistics no longer lose progress when fragments are spent.Fixed Cross-Run Echo scaling from unspent fragments instead of lifetime fragments earned.Harmonic Convergence now activates correctly after completing a Run Directive.Fixed achievement progress not saving correctly after restoring a cloud save.Achievements no longer unlock unexpectedly while idling on the Main Menu.Fixed duplicate story-mission records inflating achievement progress.Recovered achievement rewards now apply from the beginning of the current run.Improved compatibility with older saves missing story-progress data.Fixed very large credit balances wrapping into negative numbers.Large balances now display and save corr...

Posts come from Steam's official announcements feed.

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