Project: AFTERSHOCK pairs arcade-style reflexes with roguelite progression, tasking you with infiltrating hostile networks from an aging terminal to steal resources and upgrade your gear. Each run demands quick timing against a ticking countdown, and successful breaches unlock permanent improvements for future attempts. It's designed for players seeking short, intense sessions that reward both skill and incremental advancement.
About this game
Project: AFTERSHOCK is a fast-paced arcade hacking roguelite set in a dystopian future. Command a 20-year-old legacy terminal to breach enemy systems, siphon funds, and upgrade your hardware. Use your reflexes to survive the countdown and bring down the very system you created.
Players, last 29 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
It was a truly hacking experience. Would hack again 10/10
I've been following and playing this game since the demo first dropped. Throughout the development process, I've had the chance to provide feedback and see how much it actually shapes the game. The developer has truly internalised the 'Customer Obsession' principle. They are incredibly responsive, incorporating what players want to see and, more importantly, having the courage to instantly remove features that don't work, even if they spent days building them.
Since it’s in Early Access, I definitely believe it deserves a chance. If the developer maintains this momentum, I'm confident the game will reach much greater heights. Worth keeping an eye on.
I added this to my wishlist after enjoying the demo, and seeing the affordable price made it an easy choice to pick up. The Early Access version has a lot more content compared to the demo, and I can see even more being added as the player base grows. If you're someone who can't commit hours at a time to gaming, this is a great atmospheric title for 3-5 minute breaks to just relax and decompress. Definitely worth a try!
Tutorial Overhaul: Completely reworked the mission briefing with clearer explanations and color-coded terms across all 43 languages. The game and timers now properly stay paused while the tutorial is open.Visual Polish: Removed aggressive screen shaking and distortion on death/glitch triggers while keeping the CRT curvature intact.UI Improvements: General layout polish, font adjustments, and minor bug fixes across various menus.
Idle & Clicker Mechanics Added: Players can now utilize the new Idle/Clicker gameplay loop to actively mine or passively generate revenue. Economy Balance: Use your newly acquired funds to fuel upgrades, bypass security, and outsmart the regime.
Checkpoint System Implemented: Your progress is now safer than ever. We have introduced security checkpoints at levels 11, 21, 31, 41, 51, 61, 71, 81, and 91. If you are discovered by the regime, you will now respawn at your latest checkpoint instead of the very beginning. In-Game Upgrade Panel: You no longer need to disconnect and return to the main menu to optimize your terminal. You can now access the full upgrade suite directly from the game screen. Access it via the new UI button or by pressing on your keyboard. UI/UX Polish: Several interface elements have been adjusted for better visibility across various resolutions and aspect ratios.
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