Feed The Void merges incremental progression with deckbuilding, letting you gradually upgrade and customize your card arsenal to unlock powerful synergies and execute increasingly elaborate combos. As you unlock new abilities and refine your deck, the game rewards experimentation with game-changing effects that compound over time. It's ideal for players who enjoy both the steady dopamine hits of idle games and the strategic depth of tailoring their toolset.
About this game
An incremental deckbuilder where you shape your deck the way you desire. Upgrade cards, unlock synergies, play massive combos, and constantly discover game-changing abilities.
Players, last 30 days
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Daily peak concurrent players, sampled once a night from Steam.
This update is minor, most of the changes are hidden, for an upcoming playtestFixed issue that caused certain cards to not be free when the should be free to obtainMinor rebalance of various blessingsAdded 2 new relicsAdded game loading barVarious aesthetic changesThe golden chest relic effect has been modified (due to its previous effect being not ideal for future content)The chisel relic has been significantly buffed
This update is focused on addressing some lingering design issues with blessings.The requirement to unlock the next blessing column is no longer based on a specific singularity amount. Instead, a certain blessings must be purchased to unlock the next column.There are now two classes of blessings to differentiate between blessings that help unlock the next set of blessings.Added a handful of additional minor blessingsMisc. visual changes around blessingsThe blessing that unlocks Transient Runes has been removed (Transient runes are an incomplete feature and need some more work).Renamed "Trial Card Drops" to "Random Card Drops". Removed the colored trial cards from the possible card poolAdded a new blessing "Trial Card Drops" which will guarantee a first trial clear will drop its corresponding trial cardNerfed base light gain of "The Temple" and "Third eye"Added a cap to the "Replicate" rune
For a while, there has been feedback that the game is too abstract. This update attempts to address this by representing trials as an opposing card. This will hopefully give players a way to understand the premise.The blessing that used to add the starter cards now will add card drops from trialsAdds 5 new cards that can only be obtained from the previously mentioned blessingCard shine has been modifiedSome tutorials have been rewordedThe two trials that aren't present by default have been removed for now (ornate and ivy)After some more thought, reverted the previous balance changes for the Molten AnvilUpdated game engine version again
Posts come from Steam's official announcements feed.