▲ Recommended
3 hrs
It's fine for what it is. The math is a little too linear at the beginning for my taste because everything is an integer. Each hit of your tool requires one fuel and takes approximated one second, palettes cost five hits and give you five wood, which sells for 5 dollars, essentially meaning that every second you hit something gets you a dollar. There is also a very noticeable circumstance where you will always have too much or not enough of something, whether it be cargo space or fuel. This could have been offset by incorporating the faster hit speed into the regular upgrade tree instead of it being a one time special upgrade. More upgrades which give less power increases but are cheaper would also be better. As it stands though, this is a decent use of three hours and three dollars if you already like incremental games.
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