Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.Tactician now increases passive income for each active Swift Steps level.Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.Quest Board ImprovementsQuest refresh time has been reduced from long daily cycles to a base interval of one hour.The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.Quests now refresh correctly after their timer expires while the game is closed.Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.A new quest requiring players to maintain maximum Swift ...
Greetings,In this update, we focused on improving progression, making the game easier to understand for new players, and resolving issues reported by the community. You can find the main changes below:Gameplay and BalancingThe late-game economy has been rebalanced to provide smoother progression between Tier 4 and Tier 5. Upgrade prices, passive-income growth, enemy rewards, and progression gaps have been adjusted to reduce long periods without meaningful progress.Character purchase prices have been rebalanced to provide a more natural progression throughout the game.Enemy health and rewards have been reviewed and adjusted according to their difficulty and unlock stage.Swift Steps and adaptive fire rate have been rebalanced to remain rewarding without becoming excessively powerful.Melee attacks are now more reliable against fast-moving enemies and will correctly hit enemies caught within the attack.Sneaklin theft notifications now display the exact amount of Gold and Essence stolen.Shield-breaking, death animations, enemy identities, death movement, and reward behavior have received some minor fixes.Tutorial and New Player ExperienceA new guided tutorial has been added to introduce the core gameplay loop.Tutorial target highlights, button guidance, and scaling have also been improved for different UI elements and resolutions.Progression and AscensionAscension behavior has been improved to provide a more reliable fresh-run experience.Character selection, camera adjustment, unlock states, building progression, upgrades, and purchase menus now refresh correctly after Ascension.A new repeatable Ascension skill, “Ascended,” has been added. After unlocking every other Ascension skill, players can continue investing Essence to increase bonus passive income.Ascension information tooltips now clearly explain what will reset, what will remain permanent, and how much Essence will be gained.Quest and Achievement ImprovementsDaily and consecutive-day achievement tracking has bee...
Hello Archers!This update focuses on making Goblin Attack clearer, smoother, and more welcoming for both new and returning players.New First-Time Player TutorialA new guided tutorial has been added to teach the core gameplay loop.The tutorial is clear, fully localized, and can be completely skipped or replayed after a Hard Reset.Bestiary AddedThe Statistics panel now includes a comprehensive Bestiary featuring:Enemy names, icons, and total defeat counts.Discovery and unlock information.Detailed breakdowns of enemy abilities and mechanics.Enemy ImprovementsOverall enemy rewards, health scaling, unlock conditions, and animations have been improved across the game.Shield enemies now display much clearer shield-break and death behaviors.Mushroom and various other enemy animations have been polished for a smoother look.Rare enemies and late-game rewards have been rebalanced to ensure healthier progression.Sneaklin now displays a clear warning when it escapes and steals your Gold or Essence.Localization ImprovementsRomanian is now fully supported!Improved translations across all supported languages, including specific updates to Arabic upgrade descriptions and Turkish interface texts.Quality of LifeAdded better tooltip information in the Ascension menu.Improved menu highlights and purchase notifications.Added clearer visual feedback for unlocks and achievements.Improved Tier navigation for a smoother user experience.Made save and progression behavior more reliable and stable.Thank you for playing and for all your feedback. More improvements are on the way!-Bodos Games
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