In this inverted take on the survivors genre, you command waves of monsters against human survivors rather than defending against them. Build your army, manage resources, and strategically deploy creatures to overwhelm increasingly difficult waves of players. It's ideal for those who enjoy tower defense and roguelike elements but prefer orchestrating chaos from the villain's perspective.
About this game
A reversed survivors-like where you are sending waves of monster to stop the survivors.
What players are saying
▲ Recommended2 hrs
I mean it's okay... Dev confirmed will be updating in the reply to this review, so I'm optimistic.
Kinda barebones at the moment. Meta upgrades are minimal (unless more unlock) and currently the monsters you can summon all feel pretty same-y. Like some are faster with less HP, some are slower with more HP, some are middle of the two. But they're just multiple variants of those 3 (with the exception of the skeleton, which summons 2x per summon. Need more specializations like that)
I had a few players point out that after the last update after a match finished the game switched to a demo version. And I can confirm that it was doing that. The difference between the demo version and the main, other than a few upgrades is a simple checkbox I use to automatically restrict things for the demo. I left it checked when I pushed out the last update. But that should be fixed now! Enjoy!
First Update! Release week is wrapping up and I have gotten some great feedback about the game as well as how it can be improved. So I took some time, patched the very small amount of bugs people found and then decided to turn my attention to the feedback that monsters felt the same. I agree, so I did some brainstorming and came up with some pretty quick to implement things, as well as a few more meta upgrades :) See the patch notes below, hopefully everyone is enjoying their time with the game! And if you have some friends that could be interested in the game, please let them know about it! Version Patch Notes 1.0.2 Monsters Snakes now have a posion bite Slimes now split into 2 smaller slimes on death, with about 30% of the main slimes health and half the damage. Bats have a chance 5% base chance to dodge attacks Meta Upgrades Monster Damage can now be upgraded Slime Split Amount can be upgraded for even more little guys! Slime Split Health Amount can be increased as well Bat Dodge upgrade
Does the game work on steam deck?Yes, the build is for windows, but via proton it works great. The game fully supports steam deck controls and resolution with no issues.
Posts come from Steam's official announcements feed.