Community Button is a global multiplayer clicker where your taps feed into a single shared counter alongside thousands of other players in real time. You earn experience to level up and unlock progression milestones while contributing to a live world heatmap that shifts based on collective activity. It's designed for players who enjoy watching their individual actions ripple across a connected community and competing on regional leaderboards.
About this game
A global multiplayer idle clicker where every player contributes to a single evolving number in real time. Gain EXP, level up, unlock milestones, and watch the world change through a live heatmap. Compete, contribute, and shape the outcome—together. How high can it go? Will you press it… or watch?
Players, last 30 days
Peak 38 · Low 20
Daily peak concurrent players, sampled once a night from Steam.
Edited: Thank you for the quick reply! The performance is great now after the update, even when changing pages in the menu, much more consistent! I'm excited to continue playing.
UI Polish & Cleanup Update | v5.0.91 This update brings a major UI cleanup across the game. Menus now use a consistent design, and text is larger and easier to read. It also includes the new pet balance changes and a major achievement XP boost! Achievement XP Boost! Each completed achievement is supposed to grant +0.5% XP. Although the header displayed your full achievement bonus, the server was only able to count 139 achievements. This excluded many newer achievements, including higher tiers for clicks, coins, logins, Clickdex, pets and EXP, as well as every egg-hatching and special-drop achievement. The server can now verify and count 245 achievements. More than 1,000 players received an XP boost, with some gaining over +50% XP. For example, a player with 236 counted achievements now receives +118% XP from achievements instead of +66.5%. Achievement Total: 270 → 269 “EXP Overlord” unlocked at exactly the same milestone as “EXP Legend”: 25 million lifetime EXP. Because both achievements had identical requirements, “EXP Overlord” has been removed. If you had already unlocked it, your achievement count will decrease by one—for example, 151/270 → 150/269. The achievement XP shown in your header will decrease by 0.5%. However, that 0.5% was never applied by the server, so your actual XP earnings will not decrease. Pet Balance Changes These changes take effect shortly after the update goes live, so make sure you are playing on the latest version. Tier bonus reduced from +20% to +10% per tier. A Tier 5, Level 100 Mythic pet now provides +150% instead of +200%, reducing its Power from 1,000 to 750. Tier 5 pets can now level beyond Level 100 with no level cap. Each additional level provides a smaller permanent increase. Compared with Level 100, the pet’s boost is approximately 4% higher at Level 200, 7% higher at Level 300 and 22% higher at Level 1,000. A fully maxed Tier 5 team will initially be around 10% weaker than before. Continuing to level your pets beyond Level 100...
Global Economy UI Redesign | v5.0.90 Global Economy UI - majoy layout reword to better showcase the global data Bug fixes Challenges: switching between Daily, Weekly, and Monthly could show the wrong title, total progress, and reward bar, and the reward bar could change on its own while a tab was open. The header should now always reflects the selected track.
Bugs | v5.0.86 Weekly and Monthly challenge progress bug fixes Weekly and Monthly challenges now refresh automatically when a new week or month begins while the game is open. The Challenges panel now uses a single Daily / Weekly / Monthly dropdown instead of separate buttons
Posts come from Steam's official announcements feed.