Potion Portion tasks you with managing a witch's apothecary through clicking and automation. Brew potions in a cauldron, sell them for gold, and reinvest in spellwork that unlocks new recipes and passive income. The appeal lies in recovering your grandmother's lost formulae while steadily progressing from novice to accomplished witch through incremental advancement.
About this game
A dopamine-packed idle clicker: stir the cauldron to brew potions, sell them for gold, and unlock witch magic to discover new spells. Step into Grandma's sunlit old potion shop, recover her lost recipes, and rise from novice witch by collecting every potion in the book!
What players are saying
▲ Recommended0 hrs
Is short, but very cute. If you want a small time waster but nothing to commit to, then this is the game for you. Nice and relaxing and cozy.
The collecting game is over. Now it's the selling game.Forget the leisurely recipe hunt from the main game.A real potion-shop business — where every round means survival — begins, free of charge. 🪙 A 15-Round ShowdownEvery round sets a sales target. Potions brewed in your pot are sold instantly for gold. At the end of each round the target gold is deducted — you need a surplus left over to advance. Fall even 1 gold short and it's an instant fail — straight back to Round 1, no mercy. Each time you clear a round, pick one of 30 total choices to shape your own build. 🌿 Challenge Mode ProgressionHigher-grade potions grant more EXP. Level up to earn the resource that unlocks new abilities. 12 skills exclusive to Challenge Mode, separate from the main game. Design a build tuned for operational efficiency. ⏳ Before You BeginThe game only saves at the start of each round. If you quit mid-play, you'll resume from the start of your last saved round. Once a round begins, see it through — don't let your guard down. 💰 Free for Everyone Who Owns the Base GameProvided free to everyone who owns the base game "Potion Portion." Our sincere thanks to everyone who has visited the shop. Same pot, a different weight behind every click — experience it now. — From the CoinPocket team 🪙
⚗️ Performance Excessive GPU usage resolved - Graphics settings and a frame limit option have been added, allowing you to adjust the load to fit your PC environment. The new Frame Limit setting in the Options menu offers options based on the refresh rates supported by your monitor. 🧪 Auto Skill Adjustments Growth: Max level increased from 8 → 9 Interest: Gold granted every 100th draw increased from 100 → 1,000 gold Frenzy: Both activation interval and effect amount have been adjusted. Activation cooldown reduced from 5 min → 4 min Per-second draws during activation changed from 1 → equal to your max auto-draw count Example: With a max auto-draw count of 9, performs 9 draws per second for 3 minutes ✨ Quality of Life Skill tooltip delay removed - Information now appears instantly on hover. Click effects added in-game for clearer input feedback. Potion draws now correctly produce a potion matching the rolled potion and its rarity. (This is a change from the original design intent.) The title screen now displays a feedback email address. Your input is always welcome! 📜 Bug Fixes Fixed an issue where the bonus popup effect failed to trigger in certain situations. 🕊️ Feedback Bug reports, balance suggestions, feature requests — anything is welcome. Reach us via the email shown on the title screen, or through the Steam Community.
\Balance adjustmentsIncreased efficiency of auto-collectionUser convenience featuresImproved skill descriptionsVisualization of potions collected upon clickingImmediate display of descriptions when hovering over skillsCurrently working on resolving the occupancy rate issue\Please use the Steam Discussion board or send an email to contact@coinpocket.studio\We are planning an update for Friday, May 22, following the resolution of these issues.Please note that the occupancy rate issue may take some additional time to identify and resolve.
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