Monster Flipper strips incremental gameplay down to its essentials: acquire monsters, hammer them for currency, and layer in automation through weapons and relics. The core loop emphasizes active play balanced with passive income as you accumulate power-ups, making it ideal for players who want incremental progression without overwhelming depth.
About this game
Monster Flipper is a short incremental game where you buy and level monsters, smash them with a giant hammer for gold, and unlock swords and artifacts to automate your progress.
What players are saying
▲ Recommended3 hrs
The game was 100%-ed within 3 hours 38 minutes.. The game itself okayish, not too boring, but not so intresting as well. Played with demo as well, i was waiting a bit more from final version, but when i saw the 2€ price on it, i knew it not will be much more. We will see if the developer will make better and longer games. I count as support price!
This is a pretty bog standard incremental game, and normally I'd still give it a thumbs up (especially at the price point), but in my opinion it *really* overstays its welcome. It took 9 hours to complete and about 7 of those were totally idle just waiting for the required currency to amass so I could get the achievements. The upgrades don't feel super meaningful and it really is just "going through the motions" to be done.
If you played the demo you know exactly what kind of game this is and the full version doesn't bring much new to the table except a few different sprites.
Fun 3-4 hour incremental game with a satisfying progression loop. I really enjoyed it overall, although the endgame could use some balancing. The scaling slows down a little too much near the end, and the game starts to feel more like a traditional idle game.
A future update with faster endgame progression, additional upgrades, or more content would make the final stretch much more enjoyable. Still, it is a solid and entertaining incremental game.