Kingdom Klicker wraps classic incremental progression—building structures, purchasing upgrades, and managing resources—in a deliberately anachronistic 80s computer aesthetic. As you expand your kingdom through clicking and automation, the game gradually reveals an unsettling narrative layer beneath the surface mechanics. It appeals to players who enjoy idle games but want a story-driven twist that questions what's really happening on screen.
About this game
Kingdom Klicker is an idle clicker game you found on an old 80s computer that allows you to build, upgrade and organize a kingdom, but as you play it becomes more and more clear that something lurks beneath the surface, trying to get out...
Players, last 39 days
Peak 2 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
A great fun idle clicker game, definitiely worth the price. It can be very grindy but thats what a clicker game is about - an auto clicker does work with the game too
The design is very unique and cool, sometimes some text can be hard to see but its a fun game to hop onto or run in the background and try grind to the end
Developer notes:
- At the start, when it asks you to place your castle, as a new player theres no indication of where this is or how, i was stuck for 10s until i was clicking random things and it turns out to be the bottom left icon
- When you purchase the upgrade that will randomly select a building to product 1.5x, it isn't very clear on what it does, i actually had no clue what it meant and didn't realise it chose a random building every X seconds, plus I thought the green spot next to the building in the shop was maybe some kind of 'select this building', i didn't realise it was tied to the upgrade and took me a couple mins to understand how it works
This is a fun clicker. Though I was hesitant to try it out because clickers aren't usually my thing, it does fairly quickly become reliably idle. Progress feels good but does slow down quite a bit around castle level 7 on your first run.
There are some unique features that I think also sets this apart, without spoiling - as you develop your kingdom, the thing after you becomes more prevelent and you can lose some buildings which requires you to spend to rebuild them back to where you were. This requires a little more micro managing but not enough that it has been overwhelming or annoying.
After your first few hours, progress will slow down quite a bit. But, you'll get the option to rebuild your kingdom with a boost and you can continue progressing further, more quickly. I'm really enjoying it.
The art style is great too, the green crt effect is unique without making it difficult to play. Though some text can be hard to read at a glance, but nothing that causes trouble playing.
Hey Klickers!It's been just over a week since the game released and I've had such positive feedback from everyone who has played it.Thank you so much :)Today I uploaded a new build of the game, I got a bunch of feedback and found a couple of bugs so wanted to get those fixed as soon as possible.New features:Building boost upgrades - you can now upgrade the multiplier that you get for the building boostthe descriptions have also been updated to make this clearerBuilding boost indicator on the shop now has a tool tip to explain what it meanstwo new tutorial narrative events to explain building boost and to explain how to open/close the shoptreasure rush upgrades - you can now upgrade the multiplier that you get for the treasure rushBalancing:auto buy church of fate in campaign mode has been set to every 15 minutes instead of every 5 minutes. Explosion timer remains the same, but the explosion timer will shrink slower now.Bugs:Local pub description said that it helped the barracks with the adventurers guild when it actually helped the market with the barracks.clicker mute on sandbox mode wasn't working.before buying the autoclicker it said that it gave a click per minute when it was per 30sThanks klickers, keep klicking,James.
It's Finally Time Klickers! Kingdom Klicker is now live!"MUA HA HA HA HA! IT'$ FINALLY TIM3!"Get ready to build your own little fantasy kingdom on an 80s CRT computer that definitely isn't possessed and trying to stop you!"Nop3! Not po$$3$$3d at all!"But if that's not your thing, head on over to sandbox mode for a much more traditional idle clicker experience, build up your kingdom and get boosts and bonuses, some of them built around the buildings that you're building!"Nah, you want to do th3 campaign mod3. It'$ th3 only way for m3 to- I m3an, it'$ mor3 fun."Kingdom Klicker has 100 achievements to collect, 24 buildings with over 60 versions, over 300 upgrades and a whole lot of numbers!"$o g3t playing and fr33 m3!"Thanks for playing!James (of Other Pixel Games)!“and-" \ "No no no! Not aga-" \
Hey Klickers!Thank you so much to everyone who played and gave feedback on the demo.It has just been taken down from the store because I no longer think that it represents the game. we've come a long way since then adding new features like building moosts and auto clickers, and I just don't think that the Demo is a good way to judge it anymore.That being said, we're only 2 weeks away from the official release date and assuming I dont mess up in some way (which I have been known to do, so I wouldn't count on this being the case) you will be able to play the full version very soon!New Release Trailer: The game's final release date is set for August 28th, so friday in 2 weeks and it will be released for the very reasonable cost of £3.99 in the UK, $4.49 in the US and €4,67 in the EU.I can't wait to get you into the game, playing both the Campaign mode and the Sandbox mode that will now be unlocked from the start.Thank you all, and I will see you soon in your Klicker Kingdom!James @ Other Pixel Games
Posts come from Steam's official announcements feed.