Thank you for the support and playing. 1.0.10 karl2d audio streaming FixedKarl2D audio streaming Backported upstream fix. Each Audio Stream now gets its own Vorbis decode buffer instead of sharing one global buffer, fixing crashes and decode errors when multiple streams or overlapping sounds play at once.1.0.9 tooltip readabilityChangedBuild selector tooltips Increased tooltip text size by ~20% and adjusted width/spacing to keep titles, descriptions, copy cost, and relay info easier to read without clipping.
Node Body has officially launched, and I'm saying thanks with a 40% launch discount.I genuinely hope the game clicks with you. Beta veterans, new players now's the moment to dive in and see how your node tree holds up.To everyone who's been around for the journey: thank you. It matters more than you know.Family: thank you for the patience. Beta testers: thank you for the honesty. The game is better because of it.
Hey everyone,Martin here 👋 Welcome to Node Body!Mark your calendars: the full launch is April 24. After my previous projects, I wanted to build something radically different. Something faster and more visceral full of living machines, rising pressure, and whatever is waiting in the next wave.The result is a strange little blend of arcade survival and real-time strategy.I poured a lot of what I love into it: crunchy CRT aesthetics, messy node webs, the satisfying pop of connecting parts mid-fight, and those addictive runs where everything clicks and you become unstoppable. This time, it's all tied to real combat tension.What to look forward to:Deep organism buildingCold, glitchy arcade worldMinimalist CRT visualsComplex loadouts and mutation upgradesSatisfying build-craft under fireRising waves and failing systemsThings waking up in the swarmAs a solo developer, getting here has been a journey. You can check out the page right now and get ready for release.I hope you have a great time with Node Body
Posts come from Steam's official announcements feed.