Visseron Idle combines 26 trainable skills with class-based advancement and wave-based dungeon encounters in a structured idle RPG. You'll craft gear, develop your estate, and unlock production automation while offline progression keeps things moving. The rebirth system lets you retain warehouse items across runs, rewarding long-term planning and giving players who prefer measured progression over constant resets a genuine reason to stick with it.
About this game
A deep idle RPG with 26 skills, class-based progression, and wave-based dungeon combat. Train skills, craft gear, build your estate, and automate production. Progress keeps ticking even when you're offline.
What players are saying
▲ Recommended4 hrs
Ok, I was sceptical when I first saw this game in my discovery queue due to the AI images and UI as lately there has been a large influx of vibe coded idlers that have very generic ui and game progression loops. I decided to look into the game further and after reading the Devs bio and background to this development I decided to give it a go. I was impressed with the devs transparency on the use of ai and how it was a complimentary feature rather than the framework of the game. Well, I have now gone past the 'refund window' for steam but I am pleased to say this idle incremental progression game has gotten its hooks into me. I installed it late at night and decided to leave the game tasked with some salvaging, the games has offline progression, when I returned this morning I had a really nice selection of materials from salvaging ... perfect for the tutorial quests ahead. The game has a host that leads you in by way of an introductory tour via quests and tasks, this is actually a rather nice tutorial and unlike other games it does not appear patronising, it actually sets the tone of the game and instills some atmosphere that is often missing from these type of games. If you like Melvor style games then this is deffo worth a look at, I am enjoying this and also at this time of writing the game is very much in an early stage and I am looking forward to being part of this games journey, often I arrive at these games rather late and miss the excitement of the updates and features discovered..... So hop on in now and join the adventure. I am really liking this and its very early days and the community is so far very small, I hope this gets the idle fans attention but for now I am enjoying working out the synergies for greater progression.
I hear comments about 'Melvor 2' clone and stuff, and i'll be honest, i own Melvor but Visseron is the first one that actually 'clicks' for me and makes sense for me how its structured to play
I like how the rebirth system is split into categories and then the overall and later on you get the ability to save some of your items via the warehouse so the rebirths add to each playthrough and your ability to queue items grows per category rebirth etc
The campaign is fun enough to learn what's going on to nudge you forward into each rebirth
Alteration XP Rebalance Alteration has been reported as one of the most grindy skills in Visseron Idle. This should cut the grind time down by a large margin. The XP may need tweaked again in case of overcorrection, but overall I think it will feel much more natural and inline with the leveling speed of other skills. Balance: Alteration XP now scales with the tier of the item you're altering instead of always granting the same flat amount. Altering higher-tier gear is now meaningfully more rewarding, bringing Alteration in line with how every other skill already scales XP with progression. Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
What's New Last update added Steam Workshop support for translations - subscribe to one and it's picked up automatically, no manual file copying. Publishing your own translation, though, still meant using steamcmd or the Steamworks partner site by hand. Not anymore. How It Works Open the Language panel (globe icon in the header) and you'll see a "Publish to Workshop" button next to any translation file you've dropped into your local lang folder. Click it, fill in a title, description, and preview image, agree to the Workshop terms of service, and hit publish. The game handles the upload for you, with a progress bar the whole way. Already published a translation the old way, with steamcmd or the partner site? The first time, use the "Already published this via steamcmd? Link its Workshop Item ID" field, and future updates go through the in-game button too. For Everyone Else If you're just here to play, nothing changes for you - this is purely a tool for translators. Subscribing to a translation on the Workshop still works exactly the way it did last update. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
Steam Workshop Translations Are Here How It Works Visseron Idle has only recently supported drop-in translation files, and since then sharing one meant posting a raw JSON file on Discord or a forum. That's still fine, but finally players and translators can use the Steam Workshop. Subscribe to a translation on the Workshop and it's picked up automatically on your next launch. No manual file copying required. This works in-game through the Steam overlay as well! You just have to re-open the language menu for it to show. Get the Template We've published the base English file as a Workshop item to use as your starting point: enUS.json - Translation Template Copy it, rename it to your language's code (e.g. frFR.json, deDE.json), and translate the string values - never the keys. A partial translation is always safe to ship; anything you don't translate falls back to English automatically. Publishing Your Own Translation Once you've translated the file, publish it as a new Workshop item of your own so others can subscribe to it. Full instructions - file format, versioning, and how to keep a translation in sync as the game updates - are included alongside the template, or check the in-game README_Localization.txt. Bonus: Ye Olde English For anyone who wants their idle game to sound like a D&D tavern keeper, there's also a tongue-in-cheek "Old English" translation up on the Workshop now - thee, thou, prithee, and all. Not a serious localization, just a fun one. Old English (Bard Mode) on the Workshop Subscribe, then select "OldEnglish" from the Language panel to try it out. Thanks Huge thanks to everyone who's already been translating unofficially and sharing files by hand - this makes it a lot easier for the next translator, and for players to find your work. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
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