Contracts14 new contracts, for 26 in total. The picker now offers 4 instead of 3. List:Double or Nothing, Blind Hunt, Arms Day Alien Invasion, Overtime, High Value Target Apocalypse Now, Superior Force, Fasting, Catch and Release Marshmallow Test, Focus, M, One Shot, Insurance FraudRewards scale: The more predators you field, the bigger the payout, up to ×5.Handicaps scale as well. New Events (and a Secret Challenge)12 new mid-round events, for 34 in total. List:Comet Storm, Aurora, Night of the Living Boid, Divine ProvidenceDimensional Destabilization, a Stray Nuclear Detonation, Signal Lost, A Terrible NightAntimatter Meteor, Scouting Mission, Petrifying Presence, Dark Matter DropletSomething is waiting for those who have seen it all.UI RefreshNew looks: thicker outlines for boids and preds, gun effects, and a status strip showing the current challenge, event, and contract.Cards: animated art for each card type, rarity frames and foils, improved draft visuals, and a better collection with useful buttons like Fuse All, Sell Spares, Lock and Replace.Achievements: toasts and the achievements page are now consistent with cards in visuals. Steam now shows progress bars on tiered achievements.Save slots are now punchcardsComing back now shows progress on a receipt: includes expedition progressThe round summary now lists what your cards paid, and shows the boids you killed.Sound & PerformanceA new soundtrackSofter kill soundsLate game runs fasterDisplay is automatic: the setting of resolution has caused some problems, is now automatic (though you can still drag the window around). Fullscreen still has some issues, but it should generally work.Quality of Life & FixesDrag to allocate boids on the BOID tab’s bars and also the new spawn mix bar.Each expedition has its own key: \, \, \ and \, previously, only had the \ key for points.Auto-fire now waits for the spawn-in animation to finish.Explosive chains hit much harder, ignoring i-frames, with damage halving on repeat hits...
AutomationAuto-Upgrade now works with auto-start roundsAuto-Upgrade should buy everything* now (except what it specifically says it doesn't buy)Auto-Upgrade now has a targeting system where you can choose which tabs you want to prioritizeAuto-Upgrade has a speed upgrade, which increases speed in the shopThere is now an Auto-EMP upgradeThere is now an Auto-Active Cards upgradeExpeditionsExpeditions now return after a given number of rounds instead of time, and you accumulate 1 round per minute offline, which can be held in a bankRewards of expeditions scale with how many prestiges of each tier you haveEach slot has its own special bonusPoints: chance for Stacking +1% points bonus, up to x1.75Feathers: chance for free plume tier-upBeaks: chance of 3 free card drawsSteel: chance of gun mastery progress for your least-mastered gunBasic predators pay out less feathers on feather expeditionsPredatorsStances are cheaper, and have their own signatureHeavy has Shockwave Bite, each eat sends out a small damaging shockwaveSwift (renamed to Nimble) Nimble has Momentum, each eat grants +8% speed for 3s, stacking to +40%Pack has Pack Tactics, preds within 100px of each other get +25% damage and eat radiusBrute now has better targeting, and now emits a charging shockwave that damages within 90pxSwarm Packs now hunt together betterBlaster has 30% faster reload and 35% faster projectilesZombie has +30% eat radius and +15% speedInterceptor Afterburner now fatigues after 20 kills for 1 secondPredator separation is weaker when chasing a boid, and weaker overallManual controller now gives a +25% speed and +35% eat radius buff to that predGunsGun mastery is now on a sqrt curve, get mastery bonuses fasterYou can now see mastery in the HUD as wellMachine gun targets different boids with each burst nowEMP has its cooldown reduced, stun increased, and can now make antimatter boids vulnerable to gunsBoidsBoid max HP now also multiplies feather/beak/steel drops, instead of just pointsShiny boi...
Fixed Dark Magicks achievement not being awarded (should also award retroactively to anyone who should already have it)Turned beak points bonus from a softcap to a hardcap of 1e5 at 1e30 beaksWeakened points interest softcap a little bitFixed M sygil's bonus from stacking itself continuously through auto-prestigeWhen clicking on a Sygil, it now displays its full effects in the confirmation menuYou can now click after a round to go into the shop Thank you for your posts! There are more fixes in the works.