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Boid Predator

Boid Predator

by QuadNode

★ 100%
Price N/A
Avg Players 0
Reviews 8
Released Q3 2026
2DAtmosphericAuto BattlerBullet Heaven
View on Steam ↗

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Command an army of predators to hunt down swarms of boids, harvesting their remains to fuel incremental upgrades. Each cycle generates resources that strengthen your creatures, creating a compounding loop of growth and destruction. Strategy-light players seeking a meditative automation experience will appreciate watching their enhanced predators methodically consume increasingly large swarms.

About this game

Players, last 30 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
If you like "watch my guys win more with win more upgrades" type of incremental games, this will scratch that itch.

The predators (your bots) kinda suck at first.
Watching them go from weak and aimless, to efficient killers that often out run, or box in their prey is fun, it also adds some depth to the upgrades, as you can visually see them preform better.

Game is cheap, feels fun and scratches that upgrade itch, give it a try.
3 found helpful Steam ↗
▲ Recommended 42 hrs
1 of the few of many newly released idle games that actually have some good progression. many layers, and im not even close to done.
2 found helpful Steam ↗
▲ Recommended 11 hrs
Very fun, very satisfying
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Bug Fixes #3 / Balancing

29 days ago
AutomationAuto-Upgrade now works with auto-start roundsAuto-Upgrade should buy everything* now (except what it specifically says it doesn't buy)Auto-Upgrade now has a targeting system where you can choose which tabs you want to prioritizeAuto-Upgrade has a speed upgrade, which increases speed in the shopThere is now an Auto-EMP upgradeThere is now an Auto-Active Cards upgradeExpeditionsExpeditions now return after a given number of rounds instead of time, and you accumulate 1 round per minute offline, which can be held in a bankRewards of expeditions scale with how many prestiges of each tier you haveEach slot has its own special bonusPoints: chance for Stacking +1% points bonus, up to x1.75Feathers: chance for free plume tier-upBeaks: chance of 3 free card drawsSteel: chance of gun mastery progress for your least-mastered gunBasic predators pay out less feathers on feather expeditionsPredatorsStances are cheaper, and have their own signatureHeavy has Shockwave Bite, each eat sends out a small damaging shockwaveSwift (renamed to Nimble) Nimble has Momentum, each eat grants +8% speed for 3s, stacking to +40%Pack has Pack Tactics, preds within 100px of each other get +25% damage and eat radiusBrute now has better targeting, and now emits a charging shockwave that damages within 90pxSwarm Packs now hunt together betterBlaster has 30% faster reload and 35% faster projectilesZombie has +30% eat radius and +15% speedInterceptor Afterburner now fatigues after 20 kills for 1 secondPredator separation is weaker when chasing a boid, and weaker overallManual controller now gives a +25% speed and +35% eat radius buff to that predGunsGun mastery is now on a sqrt curve, get mastery bonuses fasterYou can now see mastery in the HUD as wellMachine gun targets different boids with each burst nowEMP has its cooldown reduced, stun increased, and can now make antimatter boids vulnerable to gunsBoidsBoid max HP now also multiplies feather/beak/steel drops, instead of just pointsShiny boi...

Bug Fixes #2

36 days ago
Fixed Dark Magicks achievement not being awarded (should also award retroactively to anyone who should already have it)Turned beak points bonus from a softcap to a hardcap of 1e5 at 1e30 beaksWeakened points interest softcap a little bitFixed M sygil's bonus from stacking itself continuously through auto-prestigeWhen clicking on a Sygil, it now displays its full effects in the confirmation menuYou can now click after a round to go into the shop Thank you for your posts! There are more fixes in the works.

Bug Fixes #1

39 days ago
Fixed font issue (assets weren't bundled properly). Those affected should just be able to update and load in.Interceptors should stutter less and track better. Please continue posting your findings! I'll do my best to keep up with them.

Posts come from Steam's official announcements feed.

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