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Fellwood

Fellwood

by Allerton Apps

Price N/A
Avg Players 0
Released Coming soon
ActionAutomationBuildingCasual
Offline progress
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Fellwood tasks you with converting a distant forest into timber through escalating weaponry—from axes to magical cannons—while managing resource chains and layering automation upgrades. The core loop alternates between deploying your arsenal, collecting harvested logs, and reinvesting into increasingly powerful tools that run passively between sessions. It appeals to players who enjoy planning production chains and watching exponential growth unfold with increasingly absurd means.

About this game

Latest updates

Demo Update - New Logs, Events and Balancing!

28 days ago
Hi everyone!Thanks so much for playing the demo and providing such great feedback in the steam discussions and on our Discord!The 3 major changes with this update are the following:1) Log Variations (15 new log types, all with small, normal, and large variations)2) Random Events (currently 3 small random events to provide a bit more going on)3) Major Balancing Changes (multiplicative damage -> additive damage)Log VariationsA main concern that players had, was the lack of interesting logs in the game. To counteract this some logic was added to give more variation to the log types you receive based on your damage and luck. Then I expanded the previous 14 log variations, to 64 log variations, so hopefully this makes the log pile a bit more interesting.Random EventsTo add a bit more randomness to the game, random events now happen every few minutes, currently we have the following:Timber RushFor a short period of time logs will fall from the sky. The tier of falling logs will be based on the logs that are currently within your log pile.FellstormEvery few seconds large lightning bolts will strike logs in your pile, causing an explosion effect. Logs within the immediate blast radius, will have their log tier increased. This event can only occur if there are at least 50 active logs.Lucky BreezeThe wind picks up and slowly pushes 4 leaf clovers across the screen. This is an active event where you can manually shoot them with projectiles to increase your luck (worker projectiles will have no effect). This luck increase will last until you prestige.Balancing ChangesThere was one large issue, damage was multiplicative and players figured out that focusing on a single building was by far the best strategy. This was not how the game was intended, so I had to switch the damage to be additive. This effectively means that numbers will not go nearly as high now, but all buildings are viable, and building only a single building isn't nearly as effective as it previously was. Progress...

Posts come from Steam's official announcements feed.

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