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MEGACITY

MEGACITY

by Luke Wood · Published by Green Kamino

★ 88%
Price N/A
Avg Players 0
Reviews 17
Released Jun 28, 2026
4XCasualCity BuilderEarly Access
View on Steam ↗

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Govern a sprawling post-apocalyptic metropolis where absurdist chaos meets resource management. Balance competing factions, research hundreds of technologies, and juggle thousands of commodities across hundreds of districts while the city perpetually teeters on collapse. Perfect for players who enjoy deep systems, dark humor, and the freedom to experiment with how spectacularly a civilization can mismanage itself.

About this game

Players, last 70 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
It's a micro-management nightmare, and I love it.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

MEGACITY v2.12.0: Living City Patch 4.0

1 day ago
MEGACITY: Living City Patch 4.0Build 38 · v2.12.0Living City Patch 4.0 expands the connections between your city’s industries, transport, medical services, research programs and field operations. There are more systems to manage and clearer records of what they actually produce, consume and change.Private industry and civilian aviationIndependent consumer manufacturers now develop products, construct premises, employ workers and maintain finished inventories.- Apparel, personal technology and medical cybernetics companies operate using private capital.- Firms purchase surplus municipal inputs, sell products, pay sales tax and reinvest.- Municipal purchases of medical hardware come from actual company stock. Buying a product does not automatically install it or bypass treatment requirements.- Private aircraft operators run timed background services using compatible landing facilities, civilian hangars, aircraft and fuel.- Weather, supply shortages and operating funds affect flight readiness.- Researched hover-conversion kits are manufactured through workshops, with gradual civilian conversions.Medical services, staffing and treatmentMedical management now distinguishes recorded patients from estimated population-wide demand.- Recruit doctors, nurses, paramedics, pharmacists and laboratory technicians.- Staffing and installed equipment affect treatment capacity.- Medical apparatus gradually wears and requires maintenance.- Pharmaceutical programs consume actual supplies and retain opened lots.- Antibiotics, wound-care medication, vaccination and radiation treatment have distinct applications and limits.- Treatment reports show outcomes, consumption and the reasons a program could not operate.Existing response teams contribute to services without being counted again as additional employees.Dedicated science programsBiology, Biomechanics, Disease Control and Genetics have more developed operational requirements.- Construct laboratories, fill specialist posts and install...

MEGACITY v2.12.0 — Build 38 3.0

3 days ago
MEGACITY v2.12.0 — Build 38:Living City Patch 3.0This update expands the connections between research, production, healthcare, transport, intelligence and warfare. More actions now depend on actual staff, supplies, equipment and local conditions—and more screens explain what happened, what changed and what is still blocked.Here’s what’s included:Warfare, sieges and battlefield recoveryA recurring summer siegeA wasteland coalition can now mount a sustained annual campaign against your city.- Advance warning begins on **July 8**, with the coalition mustering on **July 15**.- Fighting continues over successive days rather than resolving as one isolated attack.- The coalition has finite food, water and ammunition. Shortages affect attrition, firepower and its ability to remain in the field.- Returning forces grow each year, with eligible equipment following the military and cybernetic technology your campaign has unlocked.- The siege screen shows recorded forces, supplies, losses, defensive postures and recent campaigns.Fight the army—or its logisticsThe coalition establishes a physical camp on the world map. Eligible wall batteries, arrived ground forces, aircraft and missiles can attack the army or its recorded supplies.Blockades also affect actual deliveries. Trade shipments and municipal convoys retain their cargo while held outside the city. Escorts and route protection can help them pass a weakened blockade, while partner shipments must preserve enough provisions to return home.Clearer combat recordsBattle reports better distinguish the forces actually committed from other available city forces.- Recorded personnel, vehicles and named participants are separated from abstract combat strength.- Later reinforcements no longer rewrite historical survivors and losses.- Older reports with missing information leave it unrecorded rather than inventing details.- Aircraft, missiles and ground deployments retain their dispatch and arrival requirements.- Opening a strike plan...

MEGACITY v.2.12.0 Build 38 (Patch)

7 days ago
MEGACITY v2.12.0 — Living City Patch 2.0Build 38: District control, connected systems and combat fixes.Living City Patch 2.0 brings together improvements to district management, Council appointments, field operations and the records behind your city’s decisions. The latest corrections focus on keeping campaign combat inside MEGACITY and making military orders clearer to review.Combat stays in the main game.Campaign encounters now use MEGACITY’s own automatic combat and results screen. - Review available forces, ammunition and costs before authorizing military orders.- Use the World Map’s military Strike options to distinguish aircraft, strategic missiles and artillery.- Review bombardment through the artillery order screen. Opening a menu does not launch an attack or spend resources.- Aircraft, missiles and ground forces retain their travel and arrival requirements.- Saved encounters left pending by a failed external combat handoff can be recovered through the main game.- Legacy links can no longer open a separate Strategy application window.More control over district emergenciesDistrict isolation is more than an on/off switch. Gate staffing, utility connections and local reserves determine what a district can sustain.- Close or quarantine district gates and inspect whether the necessary staff are present.- Isolate utility feeds independently of gate closures.- Monitor local supplies, backup power and actual service shortfalls.- Preview costs, eligible districts and blocked orders before confirming selected-district emergency actions.- Use operational summaries and filters to find staffing problems and reserves approaching depletion.Reopening a district’s gates does not automatically reconnect its utilities. Those remain separate decisions.District windows also share more calculations and defer work in collapsed sections, reducing unnecessary interface processing without reducing the simulation’s tick rate.Council appointments with more choiceReview proposed appoint...

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