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Idling to Rule the Gods

Idling to Rule the Gods

by Shugasu GmbH

★ 85%
Price Free
Avg Players 976
Reviews 2,135
Released May 27, 2016
CasualClickerFree To PlayFree to Play
Prestige loop Offline progress
View on Steam ↗

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Idling to Rule the Gods is a sprawling idle game that demands patience and planning rather than constant clicking. Its progression system layers multiple mechanics and goals that unfold slowly over hundreds of hours, with minigames and challenges breaking up the grinding loop. Best suited for players who enjoy methodical advancement and don't mind consulting guides to optimize their long-term strategy.

About this game

Players, last 30 days

Peak 1,038 · Low 903

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 57 hrs
Before I explain what this game is, I feel it's important to explain what this game is not.

This game is not Clicker Heroes.

This game is not Adventure Capitalist.

This game is not simple.

This game is not a normal idle game. If you want to be able to make quick and easy progress, turn back now.

What this game is:

It's slow. You will not always feel like you are making progress, and if you aren't paying attention you can easily take a few steps backwards in terms of progression.

It's confusing. Instead of having one main currency and one prestige currency (for instance, Clicker Heroes has gold and Hero Souls), you have four main currencies that double as prestige currencies, based on a number of multipliers that are applied before or after your next rebirth, that may or may not be lower than your current ones. It's not impossible to figure out the way some reviews below are saying, but you won't be able to instantly glance at the game and know exactly what you're doing from the word go.

It's deep. You're given a big hit list of gods to defeat at the start, and in a way the entire list is just the tutorial-as you progress you continually find new mechanics, and just when the game seems like it's slowing down, something new appears that demands your attention. I've put many hours into this game, as you can see, and as of this writing I'm not done with the list yet-which means there's still more in the way of mechanics to unlock.

It's thoughtful. There are a number of systems, all of which tie into each other in different ways that create interesting combinations. Your level of skills is valuable for the special battle system as your skills become active abilities, but leveling them too much will increase your mystic level, which will make the enemies more challenging but not empower you because mystic is irrelevant to battles. Your Shadow Clones can fight in the Battle Tab, but pitting them against an opponent too powerful means they will die-but them dying increases your maximum number of clones on your next rebirth, so maybe you should let them be killed. Monuments increase your stats by quite a lot, but only after you have a lot of creations, so you need to buy them with divinity, which you get from the special battle system, or from the divinity generator. All of these feed into your ultimate goal of making upwards of six different sets of numerals grow to increasingly massive amounts, in order to complete your list of gods at Tyrant Overlord Baal and create a universe. Apparently, only then does the real game begin, but all this complexity occurs before that point. Hell, I've not even unlocked planets yet, which leads to some other ridiculous complication.

This game is not an ordinary clicker game. It's complicated and requires thoughtful decisions, with many sets of numbers that all affect each other in different ways rather than just one or two. If you just want to turn your brain off and watch big numbers become bigger ones, play Clicker Heroes (which, don't get me wrong, is a quality idle game). But, if you're ready to take the next step and see how mind-boggling interacting systems of numbers can be, give this one a shot.

Give it some time. You won't regret it.
305 found helpful Steam ↗
▲ Recommended 0 hrs
Pretty good game, played it a few minutes. Might wait for a sale.
꽤 좋은 게임임, 몇 분 동안 했음. 세일 판매 할수 있음.
96 found helpful Steam ↗
▲ Recommended 13250 hrs
It's the deepest Idle Game ever, and it comes with a lot of humor and eastereggs. It is also the one and only idle game, where you can reduce the CPU usage almost to zero, without even closing the game. On top of that, it is created by the worlds most friendly and committed dev ever.

You will see a lot numbers, and early in the game it might be confusing so you might want to either read up basics or just take some time to dig into the game mechanics. This idle Game also gives always the impression, that you are making progress, because progress is not totally linear, unlike in many other trashy idle games, you will in ITRTG always be able to feel your progress, so it is motivating to make you play more. I could not write about the game mechanics for hours I guess, but instead I will only keep it at the impression, this game has made on me, because the overall mechanics are just too many, and there are already plenty guides, where you can read them up.

If you want to make long term experience with an idle game by clicking a bit here and there every day but not investing too much real life into it, then you will find what you are looking for if you decide to play ITRTG.

It will NOT help you find a Girlfriend and NOT grant you SUPERPOWERS in life but it will still make you happy.
88 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Changes for Version 4.64.1703 (2026-09-09)

8 days ago
- Added the missing milestone bonuses for T4 classes. - Fixed most of the glitches and tooltip issues. I didn't manage to fix all the issues the Unity upgrade caused, but it should be quite a bit better now for people who had issues.

Changes for Version 4.64.1701 (2026-08-30)

17 days ago
- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold text. I will go through all the UI text in a future update and might reduce the font size of them so it fits better. If they look too big to you now, you can go to the settings and reduce your font size multiplier until then. - Changed the scaling of the slow kill bonus from z21+ and it is now additive to the exp bonus from equip and passive skills. - Added Milestones for the T4 classes. - Some fixes.

Changes for Version 4.63.1698 (2026-08-21)

26 days ago
<b>Changes for Version 4.63.1698 (2026-08-21)</b> - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decreased the exp a bit for z22 and z23. - The golden set costs now half as much as before. - The upgrade prices for the old event items are now cheaper and old event statues from the tokens can now also be upgraded with event currency while an event is active. - Fixed some typos and other issues.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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