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Idling to Rule the Gods

Idling to Rule the Gods

by Shugasu GmbH

★ 86%
Price Free
Avg Players 904
Reviews 1,916
Released May 27, 2016
CasualClickerFree To PlayFree to Play
Prestige loop Offline progress
View on Steam ↗

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Idling to Rule the Gods is a sprawling idle game that demands patience and planning rather than constant clicking. Its progression system layers multiple mechanics and goals that unfold slowly over hundreds of hours, with minigames and challenges breaking up the grinding loop. Best suited for players who enjoy methodical advancement and don't mind consulting guides to optimize their long-term strategy.

About this game

What players are saying

▲ Recommended 57 hrs
Before I explain what this game is, I feel it's important to explain what this game is not.

This game is not Clicker Heroes.

This game is not Adventure Capitalist.

This game is not simple.

This game is not a normal idle game. If you want to be able to make quick and easy progress, turn back now.

What this game is:

It's slow. You will not always feel like you are making progress, and if you aren't paying attention you can easily take a few steps backwards in terms of progression.

It's confusing. Instead of having one main currency and one prestige currency (for instance, Clicker Heroes has gold and Hero Souls), you have four main currencies that double as prestige currencies, based on a number of multipliers that are applied before or after your next rebirth, that may or may not be lower than your current ones. It's not impossible to figure out the way some reviews below are saying, but you won't be able to instantly glance at the game and know exactly what you're doing from the word go.

It's deep. You're given a big hit list of gods to defeat at the start, and in a way the entire list is just the tutorial-as you progress you continually find new mechanics, and just when the game seems like it's slowing down, something new appears that demands your attention. I've put many hours into this game, as you can see, and as of this writing I'm not done with the list yet-which means there's still more in the way of mechanics to unlock.

It's thoughtful. There are a number of systems, all of which tie into each other in different ways that create interesting combinations. Your level of skills is valuable for the special battle system as your skills become active abilities, but leveling them too much will increase your mystic level, which will make the enemies more challenging but not empower you because mystic is irrelevant to battles. Your Shadow Clones can fight in the Battle Tab, but pitting them against an opponent too powerful means they will die-but them dying increases your maximum number of clones on your next rebirth, so maybe you should let them be killed. Monuments increase your stats by quite a lot, but only after you have a lot of creations, so you need to buy them with divinity, which you get from the special battle system, or from the divinity generator. All of these feed into your ultimate goal of making upwards of six different sets of numerals grow to increasingly massive amounts, in order to complete your list of gods at Tyrant Overlord Baal and create a universe. Apparently, only then does the real game begin, but all this complexity occurs before that point. Hell, I've not even unlocked planets yet, which leads to some other ridiculous complication.

This game is not an ordinary clicker game. It's complicated and requires thoughtful decisions, with many sets of numbers that all affect each other in different ways rather than just one or two. If you just want to turn your brain off and watch big numbers become bigger ones, play Clicker Heroes (which, don't get me wrong, is a quality idle game). But, if you're ready to take the next step and see how mind-boggling interacting systems of numbers can be, give this one a shot.

Give it some time. You won't regret it.
305 found helpful Steam ↗
▲ Recommended 0 hrs
Pretty good game, played it a few minutes. Might wait for a sale.
꽤 좋은 게임임, 몇 분 동안 했음. 세일 판매 할수 있음.
96 found helpful Steam ↗
▲ Recommended 28177 hrs
This game is, by far, the most engaging, enjoyable, and plain fun idle game I have ever seen. The challenges keep the game interesting long after I would have grown tired of most idle games, and I'm continually chasing that next goal. I highly recommend reading some online guides and/or the discussion boards to get useful tips and avoid some of the mistakes I made which greatly slowed my progress. However, mostly I recommend giving the game a try.
57 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Changes for Version 4.62.1691 (2026-07-13)

18 days ago
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to support@shugasu.com or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer event will be soon after that art competition is over. - Rewrote the help pages quite a bit and also moved everything to the ? tab so it less clustered and easier to find info. Thanks to everyone who helped with the doc for it. It is probably easier to find info and help in-game now, if there are unclear or wrong things, or something missing, please report then I can improve on it. - Added some more statistics to the statistics page. Please be aware that newly added stats do not count values you got before this update even if you got them before. - Fixed some bugs.

Changes for Version 4.62.1690 (2026-07-05)

26 days ago
- Added some missing trackers for pets which give bonus stats like growth, god power or something else. As that are quite a lot I added a new tab on the statistics for pets. Also added some other new values to statistics. - Fixed quite a few bugs and typos.

Changes for Version 4.62.1689 (2026-06-25)

36 days ago
- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.

Posts come from Steam's official announcements feed.

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