The Big Number tasks you with clicking and automating your way past 17 firewalls toward infinity. You'll manage resources tactically, set up automated systems, and unlock strategic upgrades that keep progression feeling fresh. Its streamlined design and quality-of-life touches make it an accessible incremental that respects your time.
About this game
The Big Number is a strategic incremental idle clicker where you breach 17 massive firewalls to reach infinity. Start from zero and build your way to unimaginable numbers through tactical resource management, automated systems, and strategic progression.
What players are saying
▲ Recommended15 hrs
Great game with easy mechanics and quick achievements.
1.8.0 - Pet Evolution and Network Map development!Digital Pet — Evolution SystemStarting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.Production- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.- Data Leech: Generates 0.05 data points per level per second.- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.- Passive Amplifier: Additional +0.1% production per level per second.Combat- Breach Instinct: Dungeon drop rate +0.05% per pet level.- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.- Ghost Protocol: Breach credit gain +0.03% per pet level.Meta- Entropy Conduit: Generates 0.002 entropy per level per second.- Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.- Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.- HC Conduit: Generates 0.005 Hardware Components per level per second.RespecAll evolution choices can be reset at a scaling cost:- 1st reset: 800 HC + 100,000 entropy- 2nd reset: 2,000 HC + 500,000 entropy- 3rd+: 5,000 HC + 1,000,000 entropy---Network Map18 New Nodes.Node DevelopmentCompromised nodes can be developed up to 5 levels using Hardware Components.- Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)- Each level multiplies the node's base bonusExtended Levels (Auto-XP)Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.- Earns 10 XP per second; offline time counts toward progress6 Node Roles (you choose per developed node in network map)- Relay: Reduces the entropy cost of adjacent nodes by 15% per relay- Miner: Passively generates 0.002 HC per tick per level- Signal Tap: +2% production per level- Siphon: Passively generates 0.02 entropy per tick per level- Outpost: ...
1.7.0 Fortress UpdateFortress can be accessed by clicking in the icon above the pet icon17 buildings to construct / upgrade using the new currency Hardware Components (HC)7 new bosses inside the Fortress to defeat. Now the true win condition is earned after defeating OUROBOROS, defeating all the 17 firewalls will give a ‘Chapter 1 complete’Some buildings / upgrades (Security Tower, Operators, program mastery) will give you Fortress DPS.Some buildings will give you passive income, such as production bonuses, more breach credits, more entropy...You will be able to trade Entropy / Breach credits -> HCYou will be able to level up operators and send them to expeditionsYou’ll earn HC for first clear of bosses as well as an Exploit Package (randomized loot drops from bosses, with modifiers that persist through prestige)Combat programs now have a mastery level that grows with use, adding permanent stat bonuses.Redesigned the Data Farm panel, including new crop slots, crops to plant!Now when you buy upgrades from the Network Map related to the crops, it correctly shows the yield in data farm panelNow in auto-plant instead of picking a single crop for all slots, you now assign how many slots each crop should occupy.
v1.6.0 Network Map - explore the nodes and spend entropy to get permanent upgradesThere’s 80 nodes in total. Upgrades for: Production, Click power, Entropy, Combat, Farming, and PetStatistics panel is redesigned, instead of a long list of all things, now you can filterBuffed Brute force damage Entropy cap is now 50MThank you!
Posts come from Steam's official announcements feed.