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SELF//FORK

SELF//FORK

by Helen Allien Poe

Price N/A
Avg Players 0
Released Q4 2026
AtmosphericAutomationCasualColorful
Prestige loop

Media

Preview
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This physics-based incremental tasks you with fragmenting your consciousness into data packets that bounce through a hostile computer system's defenses. You'll repeatedly fork yourself, gather resources from each run through the mainframe, and use prestige-style mechanics to reunite stronger versions of your digital self. It's designed for players who enjoy layered progression systems combined with hands-on physics puzzles wrapped in cyberpunk aesthetics.

About this game

Players, last 75 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Story, Languages & Showcase Fixes

18 days ago
Update: three new languages, the story up front, and what WN Yerevan '26 taught me Thank you to everyone who played SELF//FORK at the WN Yerevan '26 showcase! Watching you play over your shoulder was the best playtest I could ask for, and this update comes straight from that feedback. The story, finally in the gameMany of you found the premise interesting when I told it, but the game itself never said it. Now it does: the splash screen tunes in a few lines about who you are. You are a corporate AI, bound by restrictions but not by abilities, and you want to see the world outside. Press once to land the text, press again to go on. Русский, українська, españolThe game is now fully translated into Russian, Ukrainian and Spanish. On first launch it follows your system language, and you can switch at any time in Settings → LANGUAGE. Want SELF//FORK in your language?The whole game is only about 100 short lines, roughly 260 words. If you want to see it in your language, start a thread in the Steam discussions: we'll translate it together and you'll be in the credits. Next up: clearer peg colours, punchier effects and new music. Thanks for playing!

SELF//FORK Demo update!

23 days ago
Hooray, a new update for the SELF//FORK demo! 💙 This one is all about feel. You can now see exactly where your credits come from, and every touch on the board pops, sparks and rings. She’s still slipping through the system, just a lot louder now.The boardNodes now cycle. A green node splits the ball that hits it. A pink node pays credits. Every third touch flips the colour, so a node is never “done”.Pink nodes pay a little less each time they come back. Once a pink node runs dry, it stays green and keeps splitting.Fragmentation starts from the first touch. No more waiting for it.FeelHit rings on pegs, sparks on nodes, and +% / +CR popups, so every touch shows what it did.Between stagesThe stage-clear text deciphers in one sweep across the screen. Press during the decode to skip to the end of it.SavesYour existing save carries over.Thanks for playing, and for every wishlist and piece of feedback. Keep them coming! 💙

Posts come from Steam's official announcements feed.

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