weather dice the next set's weather is now thrown on a die, right on the reward screen. a reroll throws the cards and the weather together, so chasing a better card can change the sky. the first set of a dungeon is always clear. the run bonus part of the gold you earn is held back as a run bonus, and it grows every set you push on. end the run from any reward screen to take it, or beat the boss to collect it. die, and it's gone. (the door's bank & leave doesn't pay it. no banking a moment before you die.) bosses you can read every boss attack now warns the same way: the exact area it'll hit is outlined in red and blinks faster as the hit gets close. a red ! pops over the boss while it winds up. kill or stun it first and the attack is cancelled. the first few times each hero uses their ability in a run, its name pops up over their head. builds & cards every build card wears its build's colour and a wax seal (caster, heavy, brawler, blood, greed, party or guard), and once you've taken one, more of that build come your way. five new cards: cleave, bloodlust, hoard, haymaker and bastion. the reward screen deals its cards in with a proper flip and burst, and rerolls feel snappier. reworked: long arms is now whirlwind, cold feet is now elbow room, and magpie, flawless, pocket change, quick feet, heavy hands and thorns all do something worth picking now. buffed: hot hands, echo, loaded dice, lucky strike, sidestep, execute, rally, hone the edge, and deep pockets (was "the hoard"). stunned enemies show stars over their heads, and aftershock and static stun for longer. weather you can actually see every weather now tints the edges of the screen in its own colour and has its own particles: real rain with splashes, rolling fog and smoke, embers, spores, cinders, frost, gusts, and speed lines when enemies are frenzied. settings & accessibility new: readable font. swaps the pixel lettering for atkinson hyperlegible, a typeface made for low vision (english, spanish, portuguese, g...
thimble dungeon has a proper name now: the greedy knight. same knight, same unreliable party, same rule — they fight, you count the gold. what changed is everything around him.the demo is livetwo dungeons, two bosses, the money tree and the first two tomes. it's on the store page now, and it's part of steam rpg fest this week. if you played the old demo, this one is a different game: install it fresh.what's new since augusttomes. every boss keeps its trick in a book. beat it and the book is yours for good. once a hero owns two, you pick which one comes down with him — and that is what makes two runs with the same party play differentlya real deck. thirty-five run cards, drafted between sets, common to epic: quick feet, lucky strike, thorns, momentum, flawless, spite, echo, rally. the ones that only fit one tome moved into the money tree as keystonesthe map pays. clear a dungeon and it opens the next tier up: enemies up to twelve times as strong, gold paying up to 7.6×. the map now lands on the hardest tier you've unlocked and shows what every tier paysthe ledger. your bests, your banked gold and the way out — it appears after your first death, because everybody has onetwenty-two achievements, on the demo and the full gamenine languages: english, german, french, latin american spanish, brazilian portuguese, russian, simplified chinese, japanese, koreanfull controller support and a download about half the size it waswhat's nextthe four sealed dungeons on the shelf, endless mode, and the knight learning that the archer is behind him for a reason. wishlist the full game to hear about those, and tell us what the demo did to you in the community hub.pick a dungeon. watch them work. count the gold.