IdleCraft layers incremental progression onto Minecraft's mining loop: break blocks through cursor hovering, collect gear drops, and unlock permanent upgrades that compound your power across playthroughs. The game prioritizes steady advancement without setbacks, appealing to players who want the satisfaction of resource accumulation without pressure or consequence.
About this game
Mine deep, fight the night, and grow stronger with every loop! Idlecraft is a Minecraft-inspired idle incremental game. Hover your cursor to break blocks, collect rare gear drops, and use permanent upgrades to become the ultimate mining god. No punishment, just progress!
Players, last 67 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Performance Some players told us that music and videos playing alongside the game stuttered. That turned out to be the game using far more of your graphics card than it needed to. This update fixes that. Adaptive render quality: The game now watches how hard your GPU is working and adjusts its internal resolution on its own. Powerful PCs still get the sharp image. Weaker PCs and laptops stay smooth and run cooler. Lighter shadow & outline effects: We reworked the contact shadows, outlines and other effects to skip work they don't need. The graphics card now spends about a third less time on each frame, and the game looks exactly the same. Faster upgrade screen: The skill tree is now prepared while the game loads, so the first time you open the upgrade screen it appears almost instantly. Fewer hitches while mining: Items flying to your inventory, pooled effects and sounds are now prepared ahead of time, so there are fewer small stutters when lots of blocks break at once. Bug Fixes Fixed a bug where the Continue button on the upgrade screen couldn't be clicked after certain runs, which left you stuck on that screen. Buttons no longer respond while screens are animating in or out, so clicking fast can't leave the menus in a bad state anymore. With a large mining area, some blocks you could see were skipped. Now every visible block inside the cursor is hit. Fixed the world sometimes being generated twice when a new run started. Your Feedback Matters Most of these fixes came straight from your reports and reviews. When we reply to feedback you sent from inside the game, a red dot now appears on the Feedback button so you can read our answer. Please keep telling us what you think!
Idlecraft Playtest Is Now LiveIdlecraft's first public playtest is now officially live. At this stage, our goal is to validate the core mechanics, test the overall game loop, and observe system balance.How to ParticipateVisit the Idlecraft Steam store page.Click the Request Access button under the "Join the Idlecraft Playtest" section.Once access is granted, the game will be added directly to your Steam library.What We Are TestingCore resource gathering and crafting loopUI clarity and usabilityPerformance and optimizationProgression pace and game balanceFeedback & Bug ReportingYour feedback during this phase will directly shape upcoming design decisions. If you encounter any bugs, balancing issues, or have suggestions, please share them via the discussion threads on the Steam Community Hub or on our Discord server. Please keep in mind that the game is in active development, so you may encounter bugs or incomplete features. Thank you to everyone taking the time to test and play.
Posts come from Steam's official announcements feed.