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Horizon Idle

Horizon Idle

by haides

Price N/A
Avg Players 1
Released To be announced
2DAuto BattlerEarly AccessEconomy
Prestige loop Offline progress
View on Steam ↗

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Horizon Idle combines mining, refining, and research mechanics in a space setting where you gradually build an automated industrial operation. Level dozens of skills to 100, engineer combat fleets for auto-battles, and use prestige warps to restart with permanent bonuses as you push toward bigger numbers. Ideal for players who want idle progression without energy gates or time-gated systems.

About this game

Players, last 36 days

Peak 10 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Update: A Normal Market

2 days ago
Market Standing Orders are gone. The Market is now a plain market: SELL lists every material you hold that the station has a price for, sorted by sector like BUY. Type how much to sell on any rows, or press MAX, and one SELL press sells them all. Everything with a price can be sold now, including raw materials like Dirt and Water that never had an order before. Keys never appear: boss cores, Boost Cards, Navigation Data and the Quarantine Clearance. Each sector shows how many Liras an hour your production would fetch at current prices, and every row shows its net production. Warp and Recursion bonuses now apply to buying as well as selling, so buying a good and selling it back always loses Liras. Before, after several Warps, it made money. One price everywhere: the Market, the Inventory and the Atlas show the same number. The Standing Orders premium and the supplier bonus went with the orders.

Update: Save Guard

2 days ago
A player lost four days of progress to an accidental NEW GAME. That cannot happen again. Saves NEW GAME on the title screen now asks first when a save exists, and shows what it would replace: time played, warps, last save. KEEP MY SAVE is the default answer. Nothing is deleted any more. New Game and Hard Reset move your current save into an archive (the newest five are kept), and RESTORE PREVIOUS SAVE on the title screen brings the last one back. A restore archives the save it replaces, so even that can be undone. Steam Cloud now carries your save and its archive. It had been pointed at a folder the game never wrote to. Sorry. Lost a save before this update? Write to support@haidesgames.com with the sector you had reached, roughly how long you played and whether you had warped. We build you a matching save. Also in this build Scrapping hundreds of modules at once no longer freezes the game (442 took 27 seconds; now under a frame). The Market and the Bounty Board no longer disappear after a Warp. Once opened, a station service stays open. A Warp never starts you poorer than a new game: 10,000 Liras minimum. Materials no longer ride the Warp. Your levels, mastery and bonuses do, and they gather faster than any hold could carry. The Salvage Vault still carries your chosen modules. The Salvage Vault picker was rebuilt for big hangars: what you carry sits in a tray at the top, slot and rarity filters plus a search box narrow the list, rows are sorted by zone and rarity with the module's headline stat, and CLEAR / BEST EQUIPPED are one click.

September 26 Update 2: Matrix Slots, Fullscreen, Fixes

3 days ago
Fixes Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it. Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, which could slow the game to a crawl. They now update only what changed. Missions that ask you to fabricate and equip modules now count every copy you own, at any rarity, including drops and bounty rewards. Weapon missions complete as soon as one of the requested weapon is equipped. Matrix Cores now show their proper color in every language. New Fullscreen: Settings > Interface, the main menu's settings, or F11 (or Alt+Enter) on any screen. The game remembers your choice. Matrix Slots: clicking equipped gear that has Matrix slots asks whether to unequip it or manage its slots, and clicking stored gear with slots opens them directly. The Matrix Slots window shows each core and its bonus, removes cores, and puts in any core you hold. Clicking a socket on a card no longer removes its core by accident. Atlas: SOURCED FROM now names the research each recipe, plant or mining action needs. Click a locked one to open it in the Research Lab. Combat: the CONSUMABLES panel shows whether automatic kit use is unlocked, which research unlocks it, and the hull and shield percentage at which your kits fire. Balance Capacitor Shard now restores 20% shield (was 10%). It unlocked after the Basic Shield Booster but restored less.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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