Your desktop tower runs continuously atop your other windows, automatically firing at approaching waves while you manage upgrades and progression. The game loops between collecting resources, climbing difficulty tiers, and chasing high scores, with minimal active play required. Ideal for players who want a persistent idle game that doesn't demand constant attention.
About this game
Your tower lives on your desktop, always on top of whatever you're doing. An incremental-idle survivor of endless waves: it shoots on its own, you drive the progression. Collect, climb the difficulty and beat your record. Free.
Players, last 55 days
Peak 51 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
New Gem Collector (Lab): a new research paid with gems that collects the floating gems by itself, all that have piled up: every 24 h at level 1, down to every 4 h at the top level (6 levels, from 200 to 1,200 gems). Works during a run. It can be sped up with Chronoliths or gems, but not changed or cancelled. Combined with the Gem Pouch, it collects the whole pile at once. Battle Report: now shows your Enemies / hour, handy for the Halloween community goal. Tournament: the promotion and relegation zones in the ranking now match the number of players in your room. Changes The modules tutorial has been removed (the starting tutorial stays). Fixes Several in-game bug fixes. Laboratory and auto retry fixes. Run History fixes. Join us on Discord: discord.gg/Cw5sRajupE
New Claim all: when 2 or more daily missions are completed, a Claim all button next to the Active Missions title collects them all at once (same rewards as claiming them one by one). Battle Report: now shows the XP earned in the run and your XP / hour. Tooltips: long descriptions (like some modules) now wrap onto several lines instead of going off the screen. Fixes Leech module: the Life Steal upgrade now shows its real value with Leech equipped (the bonus was already applied, it just wasn't displayed). Floating gem: fixed a bug that could make the next gem take longer to appear than it should. Join us on Discord: discord.gg/Cw5sRajupE
New Reset upgrades: a small Reset button next to your coins in the Upgrades window (main menu only) puts every permanent upgrade back to level 0 and refunds all the coins you spent on them. Your first reset is free (once per account). After that it costs 200 gems, +100 for each extra reset in the same month, and it goes back to 200 on the 1st. It can't be used while you have a run in progress. Gem Pouch (Lab): a new research paid with gems (250 / 500 / 1,000 gems; 2 h / 8 h / 24 h; it can't be sped up or cancelled). The floating gem now piles up while you're away: one more per level, up to 4. It shows ×N when 2 or more are waiting, and one click collects them all. Two new weekly guild missions for extra guild XP: Attendance: play days as a guild, each member counts once a day (28 / 56 / 84 / 112 / 140). Dedication: complete daily missions as a guild (140 / 280 / 420 / 560 / 700). Unread guild chat: a blue dot on the Guild button and on the Chat tab when another member has written. It goes away when you open the chat. Other players' emblems: a player's profile now shows their emblems just like your own collection: by category, with their copies (×2...) and the bonus of each row. Balance Storm Core: the Bounces upgrade is much cheaper: 102 / 226 / 350 / 473 Essence. Shockwave: the push now takes enemy weight into account, like the knockback from your shots. Dynamite is pushed much less (it used to get thrown really far) and Tanks a quarter as much. Fixes Season pass store: emblems you've already bought keep their rarity color and are marked as purchased. Before, they turned green and looked like a different rarity. Tournaments: the numbering has been restarted. Tournaments from the beta are now marked as beta tournaments, and the official ones count from #1. Join us on Discord: discord.gg/Cw5sRajupE
Posts come from Steam's official announcements feed.