Your soldier holds the line right on your desktop. Every click and every keystroke is a shot fired: fend off endless enemy waves, loot weapons and upgrade your gear while you go about your day. The perfect companion for boring work. Fire. Hold. Repeat.
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Talents are in the demo! 🌳 Hi everyone! In my last post I said the demo would stay as is and talents would wait for the big update. But balance testing showed that doesn't work, so I changed my approach. So the demo is updated and talents are already there. Come try them! What else changed:Talents are simpler: one pick, and you get the bonus right away.Tooltips should be clearer.The start of the game is gentler.Thanks for playing, and stay tuned 💪
Next Fest is on, and something big is brewing Hey everyone! Serhii here, solo dev of FIRE. HOLD. REPEAT. Next Fest has started, and I'm thrilled to see so many of you holding the line in the demo. Thank you! The big update isn't quite ready for the fest, because it's not a patch: it's something that touches the whole game. So the demo stays as it is for now, while the workshop here is running at full speed. 🌳 A small spoilerHere's a peek at what's coming: talents. They will reshape how your soldier fights, survives and grows. Every choice will start to matter, and every build will feel like yours. Spoiler: work in progress, everything may still change. That's all I'll say for now. I'd rather show you the rest when it's ready. Thank you for playing, and keep your eyes on the news, the next post will be worth it! 💪 Serhii
🆕 New feature: ContractsAdded a new system to the game — Contracts. The idea is simple: turn in a set number of trophies of ONE rarity — and get a guaranteed item of a higher rarity in return.🔹 How it works: pick a rarity, stage the required number of items of that tier (fewer for rarer ones, more for common ones), sign the contract — and get a guaranteed upgrade.🔹 The result's category (weapon, armor, attachment, pouch, medicine, or grenade) is random and depends on what you turned in — the chance for each category is shown as a percentage right under the result.🔹 The result item's level is the rounded average of the levels of all the items you turned in.🔹 This gives lower-rarity junk an actual purpose instead of just selling it for pennies — now you can convert it directly into what you actually need.🔹 This is a test period — each rarity has a limited number of free trades for now (the counter is shown next to each rarity dot). Let me know what you think, balance is still subject to change.🔧 Fixes in this update• Stun/EMP grenades now actually immobilize the target for the full duration, not just 1 click • Fixed a bug where the player's bleed status could stay active after respawning and immediately kill again • Added new military ranks up to Colonel • Improved stage-number readability on light backgroundsThanks to everyone who's already been testing and sending feedback — it's helped find and fix some of these bugs fast!
Posts come from Steam's official announcements feed.