Your soldier holds the line right on your desktop. Every click and every keystroke is a shot fired: fend off endless enemy waves, loot weapons and upgrade your gear while you go about your day. The perfect companion for boring work. Fire. Hold. Repeat.
Welcome to Ukrainian Games Festival 2026!A small win for a solo developer. Half a year ago I never thought this would happen, and now FIRE. HOLD. REPEAT. is officially part of the festival alongside other Ukrainian games. Really happy about this!FIRE. HOLD. REPEAT. is a desktop companion loot shooter. Your soldier stands right on your desktop and holds the line. Every click you make anywhere on screen fires a shot. Enemies drop weapons, a drone delivers loot straight to your inventory. You play while doing your own thing.There's still a lot ahead before release:- add a shop (HQ)- FPV drones as a mechanic- cosmetics and achievements- and I'll probably think of something else along the way :DThe demo is already on Steam – free to play. Support Ukrainian developers during the fest – come in, play, leave a review!Thanks to the organizers and all the participants!
Hello hello! Fixed:Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixedEnemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer)The level number on the monitor could occasionally show through the threat icon during combatA rare bug where the game could freeze with no active enemies and no new wave spawning (now self-recovers)Equipment tutorial arrows (pistol/helmet/armor) now also turn off along with the rest of the tutorial hintsUpdated:Shotgun range slightly increasedAdded:New "Graphics Renderer" setting (OpenGL/Vulkan/DirectX 12) – fixes the black transparent screen issue on some AMD cardsThe monitor now shows both your level and the current stage (two colored counters), with a one-time hint explaining which is whichThanks for the feedback!
List of changes:Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalancedFixed shooting animations and frames for several enemiesFixed brightness flicker in spritesNew features: pulsing stat icons in comparison panel, "Tutorial Hints" toggle, combat zone scale settingFixed window positioning/scaling on non-standard resolutionsThanks for the feedback!
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