Background Hero lets you construct a hero from nothing, grinding through tiered upgrades and resource management to unlock skills and complete task lists. The idle mechanics reward both active play and offline progress, while dungeon runs provide meaningful rewards for those pursuing full completion. It's designed for players who enjoy methodical progression and the satisfaction of checking off every achievement.
About this game
Every hero starts somewhere, usually with a dull axe, an even duller pickaxe. Background Hero puts you in charge of building one from scratch, one skill at a time. Idle progression, tiered upgrades, task lists, resources, dungeon rewards -- perfect for the completionist chasing the elusive 100%
Players, last 63 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Changes Added "Inside the Mirror", a difficult endgame dungeon UI / UX Replaced monster and dungeon images with more amazing work from Clockwork Raven Overall UI scaled back 10% to accommodate wider screens Tooltips for items with passives changed to be more readable Added Credits menu option (originally missing) Dungeon chests now show what dungeon they came from on the tooltip Bug Fixes Inputting quantities over the desired recipe no longer count it as invalid
New Features - Added the Hollow Forge, unlocked by using the Key to the Second Floor. - The key has a chance to drop from the Hollow Ossuary dungeon - Combine up to four ingredient stacks into one powerful item - Some items now have passives that provide bonuses to various actions - You may find a Goblin's Monacle that increases your gold find, or maybe a special fishing rod that can be combined in the Hollow Forge to grant 20% faster fishing - There are many more to uncover and collect! Changes - Removed campfire stoke count limit. - Logs now add 1 hour to the fire capped at 6 hours, up from 10 minutes - Each dungeon now requires at least one clear for 100% completion. - Restored dungeon reward chests and contents previews. - Reduced rare and epic equipment drops. - Dungeon and world drop rates have been reduced by up to 80% - Salt is now able to be bought as a supply from the Bank UI / UX - Trade Market renamed to Bank. - Equip renamed to Equipment. - Combined sidebar logo, completion ring, and build info. - Increased default UI scale to 120%. - Added Potential Loot headers to chest previews. - Added Equipment HP bar and current bonuses. - Added bonus icons. - Added a Tasks notification for rewards ready to claim. Bug Fixes - Removed Dispatch XP reward from dungeons. - Fixed an action bug that allowed an action to do another full cycle despite ingredients running out I appreciate everyone submitting bug reports and continuing to play! ~Steev
New Features HP is now consistent throughout the various combat encounters To help with the new HP change, a food pouch has been introduced. Equip any food items in the pouch to heal your hero An upgrade has been added to the shop that allows your hero to automatically eat food when lower than 20% health during encounters 18 new rare drops across all skills have been added Player equipment has been expanded. Two new Ring slots, an Amulet slot, a Belt slot, plus a special Heirloom and Insignia slot that provides unique combat bonuses. Dungeons have returned and offer combat experience, unique equipment, and a way to test your combat skills. Three dungeons have been introduced during this test period with more to be added: Bramble Warren, The Hollow Ossuary, and Gloamweb Nest. Each dungeon pits you against a line-up of enemies and a formidable boss at the end. Defeat them for a set of special rewards and experience UI Changes Animations for defeated combat encounters Combat skill renamed to Dispatch to better distinguish between idle combat progress and active Attack speed is now visible on combat encounters Bug Fixes Gilded chest now rewards an extra loot drop in the Endless Tower if loot was to drop. Previously was rewarding one per fight regardless.
Posts come from Steam's official announcements feed.