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ECHIDNA

ECHIDNA

by Calm Hyena Interactive

Price N/A
Avg Players 0
Released Coming soon
2DAutomationCasualEarly Access
Prestige loop
View on Steam ↗

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Harvest the remains of deceased deities by deploying an automated salvage fleet that methodically deconstructs massive corpses into resources and upgrades. Each run culminates in a prestige-style reset where you evolve your operation and tackle progressively larger cosmic cadavers. Suits players who enjoy watching systems scale exponentially while managing incremental automation.

About this game

Players, last 30 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Demo Update: Accessibility & Balance

18 days ago
AccessibilityMouse-only mode. The ship now rides the ring under your cursor, and the middle button covers dash / docking / closing a console. Toggle it in Settings → Gameplay. Keyboard aiming and firing. The arrow keys aim and pull the trigger, and the right hardpoint finally has a key of its own (E, rebindable). The second weapon you bought is no longer mouse-only. Menus on the keyboard. Arrows step the focus, Enter activates. Every console is now reachable without a mouse. Tutorial tips can be switched off (Settings → Gameplay). The Codex keeps every lesson, so nothing is lost. Controller prompts match your controller. Xbox, PlayStation, Switch and Steam Deck each get their own button names. The help card opens on a controller (Back). It used to be keyboard-only. 1280×800 added. The Steam Deck's native resolution. The HuntBeasts that run out the clock now flee. The monster breaks off and burns for open space with the camera chasing it, and the limbs you cut stay on the field. It used to simply vanish, mid-frame, with no sound and no card. Your dash has a charge ring. An arc closes around the hull as it recharges and flares once when it is ready. The tip that teaches dashing now waits until the entrance cinematic is over and you actually have the stick. Hull expansion announces itself. The second beast down earns a bigger station, and the game now says so instead of leaving you small and wondering. BalanceCrystal is a gate again. Ore costs climbed exponentially while crystal costs climbed by one, so after roughly ten weapon levels crystal stopped mattering. Both currencies now scale together, and the ore curve was eased to compensate. Bullet volley costs what it is worth. Every level adds a whole extra bolt, so it multiplies where everything else adds. The entry price is up 2.5x in both currencies. Rocket blast area reworked. It widened a disc, so each level bought the square of the last one's cells, and cells are damage and salvage at once. Area now grows evenly, ...

Tutorial & Readability Update

35 days ago
New Interactive TutorialAdded movement, aiming, shooting, and target-breaking objectives.Added five animated training targets.Added clear mouse, keyboard, and controller instructions.Added guided Mother Ship interactions.Players now build the Collector Lab and receive their first Collector for free.Added a hold-to-skip tutorial option.Skipping safely grants the Collector Lab and first Collector, then starts the first specimen encounter.Font & Readability ImprovementsAdded PIXEL and READABLE font options.Improved Chinese, Japanese, Korean, Russian, Turkish, and other localized text.Improved text wrapping and UI spacing.Added all new tutorial text to every supported language.UI ImprovementsAdded clearer objective markers for required buildings and menu actions.Unrelated interactions are locked during guided tutorial steps.Tutorial prompts now disappear smoothly when objectives begin.Improved mouse cursor and aiming reticle visibility over tutorial UI.Redesigned the tutorial skip button to match the game’s existing visual style.FixesFixed some UI text not responding to the selected font style.Fixed tutorial markers remaining visible after selecting their target.Fixed specimen groups sometimes failing to reach the center of the arena.Improved specimen entry movement while preserving their formation.Added options to disable the CRT filter and screen curvature.Fixed various tutorial flow, localization, font, and UI issues.

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