Idle Dimension Breaker layers progression through cyclical runs where you accumulate echoes across attempts, then rewind to convert temporary gains into permanent upgrades. Each reset unlocks new mechanics and deeper dimensions to explore, creating a compounding loop that rewards both active play and offline time. Best suited for players who enjoy prestige-style progression and incremental systems that gradually expand in complexity.
About this game
Idle Dimension Breaker is an idle incremental game about building permanent power through repeated runs. Allocate echoes, rewind for lasting growth, unlock new systems, and push deeper into layered dimensions.
Players, last 35 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
Pretty good take on idle / incremental games. Text based idle games aren't usually my thing but this seems to have kept my interest so far.
It throws a lot at you at once, but you get familiar with it all quickly. I especially like that you can just check in on it once a day or throughout the day as you like and you receive offline progression with no penalty for not keeping the game open 24/7.
The dev is active in the community which is always nice to see.
1.1.11.57 - added a warning in the rewind page, if you can activate construion and/or power skills - added Garden dimension challenge - added a hover effect to all clickable buttons, that did not aready have one
1.1.10.56 - Fixed a bug in spin to win - Added reset button, to astronaut colors - avatar preview now a fixed size, so it stays visable and the right size on smaller screens - added more color options to the avatar - added scrollbars to the avatar preview - You can now rotate the avatar - Reset buttons to size, rotation, vertical and horisontal - changed avatar backgrounds files to pngs - added more avatar backgrounds - timers in minigames now when you make your first input - Speedy climb challenge (Multi reset, the difficulty is subject to change if the balance is off) - Power buildings and Threadworks only calculate 1 level at a time now, so the game will no longer freeze when you have the speed to do over 1 million levels in one game tick anymore. - Reworked how skills levels are calculated, skills level calculations no longer freeze the game when you get millions of skill level per game tick. - Skill levels are now capped 10M levels (I will increase it if someone actually hits the cap) - toggle design has been improved in training - added cap- and 0 buttons to basic/Intermidiate training - added Intermidiate training (you can now improve training well into billions of echoes)
1.0.9.55 - added new ways to customize your adjustment step buttons (% of free echoes, % of echo cap) - added keyboard shortcuts that change how many echoes is allocated. Can be adjusted by right clicking the max button. - made it possible to remove the breaking layer info box by left clicking - added customisablity to the avatar (astronaut) as well as new background options - added an quit game button (just in case people did not know the game can be exited using "esc") - you can now change the size and position of the avatar - added 2 avatar backgrounds unlockable by playing and 5 that can be purchased with wardrobe tokens - added wardrobe tokens, which can spent to unlock backgrounds to the avatar and skins (when new skins are added to the game) - fixed a mouse display bug - added a new building status color (yellow = capped in speed, but can't afford cost)
Posts come from Steam's official announcements feed.