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Bots to Mars

Bots to Mars

by Benybob

★ 100%
Price N/A
Avg Players 0
Reviews 1
Released August 2026
2D3DCasualCute
Offline progress
View on Steam ↗

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Bots to Mars lets you build an automated empire across the solar system by hiring specialized robots and launching rockets toward increasingly ambitious goals. The game layers hidden synergies and branching progression paths—including a secret machine-world route—over familiar idle mechanics, rewarding experimentation alongside passive growth. It's designed for players who enjoy sprawling incremental systems with personality and unexpected depth.

About this game

Players, last 29 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 6 hrs
Its a good idle game, but could use some tweaks and a few adjustments. No cloud saves is my biggest complaint so far. Add in some better visual for the planets being terraformed and we got a gold star winner on our hands.

---- Will edit as I progress further into the game ----
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Bots to Mars v1.0.0 — Terraforming Worlds

7 days ago
Bots to Mars has reached v1.0.0! This update makes every colony’s transformation more visible, strategic, and rewarding while preserving existing saves and the core idle-clicker progression. Terraforming that grows with your colony Planet surfaces now develop continuously as you build, with connected lakes and oceans that expand through five visual stages. Two independently moving cloud layers form as atmosphere and water production increase. Each world has deterministic, unique terrain rather than reusing the same planet textures. Mars, Luna, Mercury, Venus, Ceres, Europa, Ganymede, Callisto, Titan, Enceladus, Triton, and procedural worlds develop distinct geography and water coverage. New progression and strategy Terraforming breakthroughs occur at 10%, 25%, 50%, 75%, and 100%. Each first-time breakthrough grants a permanent +2% production bonus. Every built-in world now has its own live terraforming challenge, shown in the HUD. Procedural worlds receive deterministic challenge types based on their identity. New production chains connect Ocean Seeders to Pressure Greenhouses, Pressure Greenhouses to Domed Cities, and Orbital Ring Stations to the entire colony. Interface and animation improvements Added stepped 16-bit movement and construction feedback while preserving the original pixel-art style. Producer cards no longer resize or jump when a purchase becomes affordable. Affordability progress, time-to-purchase information, keyboard navigation, and focus visibility are clearer. Steam Cloud and save safety Local missions upload immediately when Steam Cloud is empty. Failed cloud writes remain pending and retry during later saves and clean game exit. Cloud downloads now accept multiple Steamworks response formats for more reliable recovery on another PC. Local atomic saves and backups remain active alongside Steam Cloud. Existing saves remain compatible with v1.0.0. Thank you for playing and helping Bots to Mars grow. Keep funding the mission, build stranger worlds...

Update v0.9.19 — Pixel Animation, Steam Cloud & Save Improvements

10 days ago
Bots to Mars v0.9.19 adds more life to your colony while keeping the original 16-bit sprite artwork and game balance. Pixel animation Owned bots now move through stepped idle poses. Added hovering rockets, blinking status lights, and square exhaust particles. Purchases get a short delivery bounce, and funding gets pixel sparks and a brief outline flash. New sprite effects pause with the game and respect reduced-motion preferences. Steam Cloud and save improvements Added Steam Cloud saving and startup restore when Cloud is enabled for your Steam account and the game. When this device and Steam have different missions, you can choose which one to continue. Both versions are backed up locally before replacement. Added clearer Cloud status, ordered save writes, and a previous-file disk backup. Normal window closing waits for pending saves. Invalid save imports preserve your current mission, and the Save button now reports storage failures correctly. Shop and interface Producer cards show progress toward the next unit and an estimated wait at current idle income. Improved keyboard focus and buy-amount selection feedback. Reduced repeated HUD updates and shop lookups. Existing saves remain compatible. Producer prices, income, progression, and offline reward rules are unchanged. For Cloud play across devices, let Steam finish syncing after you exit before starting on another device. If Cloud is unavailable, your mission can still be saved locally. Thanks for playing and helping improve Bots to Mars!

Posts come from Steam's official announcements feed.

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