Outpost4 is a roguelike shooter where you construct increasingly powerful weapon combinations from a pool of over 100 items while defending against relentless enemy waves. As you progress across planets, you gradually transition from scrappy survival into an overpowered force, leveraging the synergies between your 20+ weapon types to handle escalating difficulty and overcome new threats.
About this game
Build your mobile outpost and combine over 20 weapons with 100+ items to create unique builds. Grow stronger against endless enemy hordes, conquer new planets, and experience the thrill of evolving from desperate survival to overwhelming firepower.
Players, last 29 days
Peak 85 · Low 15
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
Like i didn´t expect too much for a 4€ Game, but atleast a working one.
Not even sure where to begin, UI is a mess, same with translation, but i can forgive that.
But alot of upgrades(Trinkets) are straight up wrong or don´t work at all and upgrading them doesn´t do anything.
Balancing doesn´t exist whatsoever, that goes for weapons, where some of them could clear the entire game by themselves and others couldn´t even do it if you had it 5 times.
And for trinkets its even worse, after just playing a bit, you start collecting thousands of currency every wave after round 2 or so and half the Trinkets are like "Oh yea get 5 more gold a round, or 1 when u hit or kill an enemy etc." Literally rendering half the Trinkets in the game straight up worthless from the getgo.
And if you enable sounds even on 1% max volume your ears straight up bleed.
I mean cmon, it feels like development got dropped middle of the technical Alpha and just released as is.
Aside from all that mess, It´s a pretty fun turn-your-brain-off and grind away kind of games.
We finally managed to take care of something that had been on our list for a while — we got some extra help to review the English and Japanese localization!Since we’re a small team, we hadn’t been able to give the localization as much attention as we wanted. This time, we went through a lot of the text again and made a number of improvements.We also made a few other changes:Reviewed and polished the English and Japanese localizationAdded x100 and x1000 quick exchange options to the Black MarketMade several stability improvementsFixed a number of smaller bugs and issues reported recentlyWe’re still going through your feedback and will continue working on fixes, balance adjustments, and general improvements.Thank you for your support!
This update focuses on bug fixes, relic and weapon balance adjustments, text/display improvements, and several late-game resource systems based on recent player feedback. It also adds a new Item Level System and Black Market.New FeaturesAdded the Item Level System.Added the Black Market, where players can exchange resources for ores.Balance AdjustmentsLucky Star is now capped at 3, and its trigger chance has been reduced.Treasure Hunter can now trigger only once per robot per round.Cluster Bomb count increased from 1 to 3, while damage has been reduced by 50%.Relics that reduce the number of rounds required for upgrades now have effect caps.Barbed Wire upgrades now use a threshold-based system instead of chance-based triggering. Related descriptions have also been updated.Added a maximum quantity limit for Steel Plates.Bug FixesFixed an issue where relic icons were not displayed on the results screen.Fixed an issue where Golden Egg would sometimes fail to trigger.Fixed an issue where battles would occasionally fail to end after all enemies had been defeated.Fixed an issue where Boomerang could attack in the wrong direction after being reset.Fixed inconsistent Boomerang icons in certain interfaces.Fixed an issue where Refinery could cause Poison Clouds to disappear.Fixed an issue where upgrades could sometimes be purchased without consuming ore.Fixed an issue where objects would continue to be loaded after the object pool had reached its limit.Fixed an issue where weapon damage statistics could display negative values.Fixed the position of the tooltip showing which weapons a relic applies to.Fixed untranslated English text when unlocking Nitrogen Gloves.Fixed untranslated English text in the Lubricant buff.Removed remaining debug functions bound to the ESC, F, G, and H keys.UI & Text ImprovementsWeapon target counts will no longer display decimal values.Critical hit chance is now displayed to two decimal places.Updated the description for Barbed Wire.Added a text pro...
Posts come from Steam's official announcements feed.