Outpost4 is a roguelike shooter where you construct increasingly powerful weapon combinations from a pool of over 100 items while defending against relentless enemy waves. As you progress across planets, you gradually transition from scrappy survival into an overpowered force, leveraging the synergies between your 20+ weapon types to handle escalating difficulty and overcome new threats.
About this game
Build your mobile outpost and combine over 20 weapons with 100+ items to create unique builds. Grow stronger against endless enemy hordes, conquer new planets, and experience the thrill of evolving from desperate survival to overwhelming firepower.
Players, last 69 days
Peak 98 · Low 7
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
Like i didn´t expect too much for a 4€ Game, but atleast a working one.
Not even sure where to begin, UI is a mess, same with translation, but i can forgive that.
But alot of upgrades(Trinkets) are straight up wrong or don´t work at all and upgrading them doesn´t do anything.
Balancing doesn´t exist whatsoever, that goes for weapons, where some of them could clear the entire game by themselves and others couldn´t even do it if you had it 5 times.
And for trinkets its even worse, after just playing a bit, you start collecting thousands of currency every wave after round 2 or so and half the Trinkets are like "Oh yea get 5 more gold a round, or 1 when u hit or kill an enemy etc." Literally rendering half the Trinkets in the game straight up worthless from the getgo.
And if you enable sounds even on 1% max volume your ears straight up bleed.
I mean cmon, it feels like development got dropped middle of the technical Alpha and just released as is.
Aside from all that mess, It´s a pretty fun turn-your-brain-off and grind away kind of games.
Base Modification System — PCA new Base Modification system lets you shape your base around your preferred playstyle.Research the system in the laboratory to unlock eight specializations:Biochemical: Strengthen biochemical weapons and extend their lasting effects.Mechanical: Improve mechanical weapon damage and reduce upgrade costs.Explosive: Increase explosive damage and blast radius.Ballistic: Strengthen bullet weapons and gain an early-wave fire-rate bonus.Fortress: Increase maximum base health and repair damage between waves.Energy: Strengthen energy weapons and gain additional fire rate while avoiding damage.Evolution: Build up damage bonuses as you survive, with additional weapon supplies at regular intervals.Logistics: Gain additional free supply refreshes and reduce weapon upgrade costs.Each specialization comes with a distinct base appearance and transformation effects. Available choices depend on your research progress.More Relics and More Build PossibilitiesNew relics introduce additional ways to combine weapons, mining, defense, resource management, and active abilities.September additions include relics that reward collecting different relic types, repeat eligible effects, amplify relic bonuses, add projectiles, strengthen close-range attacks, reward damage-free waves, and provide extra supply choices.Further additions introduce:Protection against a fatal hit.Mirrored weapon fire.Copies of another relic’s effects.Random relic exchanges and complete inventory rerolls.A powerful nuclear strike.Base shielding.Relic recycling bonuses.Reduced wave-based ability cooldowns.Relic icons, descriptions, current-bonus displays, activation effects, and active-skill buttons have also received extensive improvements.Relic Upgrades and Balance ChangesExpanded and corrected trophy upgrades for many relics.Upgrade prices now scale consistently with relic rarity and the target upgrade level.Added clearer level-up effects, before-and-after value comparisons, and maximum-le...
We finally managed to take care of something that had been on our list for a while — we got some extra help to review the English and Japanese localization!Since we’re a small team, we hadn’t been able to give the localization as much attention as we wanted. This time, we went through a lot of the text again and made a number of improvements.We also made a few other changes:Reviewed and polished the English and Japanese localizationAdded x100 and x1000 quick exchange options to the Black MarketMade several stability improvementsFixed a number of smaller bugs and issues reported recentlyWe’re still going through your feedback and will continue working on fixes, balance adjustments, and general improvements.Thank you for your support!
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