outpost4
by Unknown
Price
N/A
Avg Players
0
Released
2026
2DBullet HellCasualIdler
Latest updates
Fixed an issue where excessive speed-to-damage stacking in the late game caused attack speed to become too slow.Fixed an issue where Cutting Beam and Detonation Beam had the same name.Added QQ group information.Fixed several UI typos.Added clear completion markers for dungeon difficulty levels.Adjusted the speed reduction ratio for stun effects.Improved the display format for large ore amounts.
Reworked the entire panning system.Fixed a bug where missiles would explode if the target died while the missile was in flight.Reduced the difficulty of the 3rd and 6th planets.Fixed a UI corruption (garbled text) issue caused by specific item bonuses.Increased the values for Health Assessment.Item selection now displays which weapons will benefit from the choice.Optimized the hint/tooltip system.Optimized the layout of functional interfaces.Fixed an issue where the electric current was too strong and its range was too large.The upgrade menu will no longer close immediately after an upgrade.Added sliders for volume control.Fixed an issue where the base health bar was obscured by monster health bars.Optimized the layout of the Pause menu.Fixed a bug where resources flying to the top-right corner would disappear mid-flight.
In the upgrade screen, when the initial value is 0, do not display 0.The machine gun feels a bit laggy/stuttery when it hits.Add a mining progress bar to the mining robot.The text inside the upgrade button overlaps with the icon.Add a space in the middle of “Repair1”.Adjust the damage number effect so that it gets bigger first, then smaller.Change “Harm” to “Damage”.Add Italian and Traditional Chinese to the language options.In the upgrade options, some words start with a capital letter and some do not.Before the game starts, first detect which language is being used.Separate HP increase and repair.At the end of the game, change the gold gained to the total amount of gold earned in that run.When entering the game for the first time, the exclamation mark should appear above “Set Off”. After the first run ends, it should appear above “Lab Room”.The laboratory upgrade options should display detailed information below.When a laboratory project appears, it should have a bouncing animation effect.Add a question mark effect to the locked function blocks in space.Try adding analytics/event tracking.The hit effect is too stiff; change it to a more varied form.Change “Give up the game” to “Round”.Pressing Esc should display the pause menu.After unlocking the weapon room, an exclamation mark reminder should appear.When a newly unlocked supply appears, it should display “New”.The event information text disappears too quickly because it bounces too fast.In the Commander upgrade screen, the information for unlocked relics is not fully displayed.Change the Commander EXP bar increase to a gradual growth animation.In the weapon encyclopedia screen, the weapon name font is too small.When a weapon appears, show in which wave it appears.When the Commander screen is displayed, the tech tree in the background can still be dragged.After unlocking a new weapon, the interface button does not show a notification.
Posts come from Steam's official announcements feed.