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Path of the Retired Adventurer

Path of the Retired Adventurer

by Nightfeather Studio

Price N/A
Avg Players 0
Released Coming soon
CasualCraftingFantasyIdler
Offline progress

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Path of the Retired Adventurer strips away the combat grind to focus on what many players crave: hunting for rare loot and crafting powerful gear. You manage a squad of adventurers who quest automatically while you tinker with item affix rolls, forge equipment, and optimize builds from the sidelines. It's perfect for Path of Exile fans who want the itemization depth without the endless clicking.

About this game

Players, last 75 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Steam Next Fest and what's next

9 days ago
Hello adventurers (old and new), Thank you for everyone trying Path of the Retired Adventurer during Steam Next Fest! Really appreciate you trying out the game. I hope you had a great time and excited to share more on what's coming. Sorry for the late update, I need to do a better job. I mentioned traits and skills last time and it’s taking up more time than expected. The reason being the foundation didn’t fully support them and that was where the majority of the time went. This meme, one of my favorites, clearly sums up how I felt while working on them. I’m really excited about this and can’t wait to add them to the game. I think it’s the missing piece to make “crafting” more fun. I’m still deciding on the release date and I don’t want to give out any estimates yet because things could change. I want to release it when it’s truly ready.This is what the current roadmap looks like:Trait and skill systems (a handful to start with and expand later)Rework on the golem/passive system. This includes addressing the golem random crafting issue most of the feedback mentioned about.Shop system. There’re a few ideas that I have that I think will make selling fun.Crucible system. This is something still early but the idea is similar to Trial of Ascendancy like Path of Exile, but with my twist on it for this game. Some of these are still early, I will share more details down the road. You can definitely expect another post on the new traits and skills system as we get close to that update. If there’s anything you’d like to see (or fix), please let me know in the comments. Cheers,Nightfeather Studio

Demo Update 0.1.2

30 days ago
Hello adventurers, This is a small update aiming at fixing and improving user experience. Please see the patch notes at the bottom. What I’m working on - Improving combat foundation - Authoring more traits and skills and building the tech behind it I will share more as we get closer to the release for that. I’m expecting early or mid next week. Changes for demo 0.1.2: ImprovementsVarious improvements to UI and UX of onboarding to improve the new user experience.Bleed and Poison on monsters now scale with the hit that applied them. Bleed, Burn and Poison that monsters put on your adventurers now follow the same rules: only the strongest Bleed or Burn deals damage, and Poison stacks have no limit.Traits that gave "combat power" now give stat points that help in every fight.FixedFixed some clicking behavior that wasn’t working as intended like right click to remove items from the showcase.Fixed and added failsafe to ensure players don’t get locked out of resources during onboarding.Golem now gives XP for crafting, imbuing and repairing. A bug prevented them from giving XP in the demo. This is now fixed. You’ll need to raise the Golem Mastery Ceiling to start earning the XP.Updated tooltip to clearly say where the Blacksmith XP comes from.Added a cap on some systems for the demo. It was letting some things go crazy. You’ll keep them if you pass the cap.

Demo luanch!

36 days ago
Hello adventurers, The demo for Path of the Retired Adventurer is here! What's in the demo:Crafting! Craft and master items to improve the stat rolls.Equip and send adventurers to gather more loot.Quests for you to get crafting resources and level up your adventurers.Kitchen to help with out-of-combat regen. Feed your adventurers to speed up recovery so they can head out to get more loot!Weight and supply slots. Loots and items have weights now. Do you want adventurers to bring more potions for survival or trust them so they can bring back more loot?Traits and skills are here for adventurers! More to come soon(™)New stamina feature to track how tired your adventurers are. Don’t tire them out, things get worse when you’re tired.The goal of Path of the Retired Adventure is for those that love Path of Exile but don’t have the time. I love Path of Exile, but I love my life and family more. No one made me say that, it’s purely from me. The core of Path of the Retired Adventurer is crafting. The plan is to have multiple items to craft and traits and skills that shape different builds through the item families. The current plan is to have something like Trial of Ascendancy to unlock traits to power different item families. There's still a lot of work to be done and I’d love to get more feedback to improve the game. Please share the feedback on the forum or through this form. Start crafting to get those loots, play the demo now!Cheers, Nightfeather Studio

Posts come from Steam's official announcements feed.

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