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Cultivation Tower

Cultivation Tower

by Fengling Studio

Price N/A
Avg Players 1
Reviews 2
Released Aug 12, 2026
2D2D PlatformerAnimeAuto Battler
Prestige loop
View on Steam ↗

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Cultivation Tower blends idle progression with xianxia mythology, having you summon allies and invest spirit currency into persistent upgrades while auto-battling through an ascending tower. The core loop revolves around collecting treasures that carry forward through rebirths, using prestige mechanics to unlock higher realms and tougher challenges. It appeals to players who enjoy slow-burn incremental growth paired with character collection and strategic resource allocation.

About this game

Players, last 36 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 3 hrs
Never seen a rebirth system do literally nothing. The bar is so low too, cultivation is starting to pop off in the west and idle matches it so well.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Cultivation Road v2.4.0 Release Notes

3 days ago
v2.4.0 Changes Based on player feedback, this update expands relic level caps so relics can keep adding up in the late game. Special thanks to 小璃, who pointed out in the Community discussions that relic drops stopped once relics were maxed and suggested raising relic caps. Relic level caps have been expanded. Relics that raise protagonist or ally attack, health, or Spirit Stone income no longer have a cap. Speed, revival, cooldown, reduction, and chance relics now cap between level 24 and level 100, while duration relics stay at level 20. No relic cap is lower than the previous level 20. Relics past their soft cap keep growing at about half their normal rate. Duration relics gain a slightly higher bonus at their maximum level. Because some relics can always still be obtained, distance nodes, Bosses, and distant kills no longer stop dropping relics after every relic reaches its maximum level. Distance nodes reclaimed after Lunhui also keep producing relics. Relic cards with a cap now show "current level/cap" and display MAX when full. In the Bestiary, relics from a tier that has not opened yet show the lifetime furthest distance required to open it. Thank you for your support.

Cultivation Road v2.3.0 Release Notes

20 days ago
v2.3.0 Changes The Loop Distance selector now lists every completed distance from farthest to nearest in pages of 20. Previous and Next controls let you move between pages, while Frontier remains available on every page. Changing pages does not enable Loop or change the current target. Selecting a specific completed distance enables Loop and sets that distance as the target. Fixed an issue where Loop Distance entries could extend past the left edge of the panel and appear clipped when the scrollbar was visible. Fixed an issue where the leaderboard scrollbar could cover record values in the right-hand column. Thank you for your support.

Cultivation Road v2.2.0 Release Notes

28 days ago
v2.2.0 Changes Fixed an issue where the active highlight on focus-character buttons in the lower-left corner of the battlefield could fail to appear. Fixed an issue that prevented Steam stats and leaderboards from updating correctly. Improved the camera transition when selecting a focus character. The camera now moves quickly and smoothly to the target instead of snapping directly to it. Thank you for your support.

Posts come from Steam's official announcements feed.

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