Pray & Slay combines action with incremental progression, sending you through rapid combat runs where you harness divine power to devastate enemies. Each playthrough unlocks new weapons and abilities that blur the line between holy and profane, encouraging players to chase stronger loadouts. It appeals to those who want the satisfaction of escalating power without the time commitment of traditional roguelikes.
About this game
Pray & Slay is a short-form action incremental where you wield holy light, tear through fast-paced runs, and unlock increasingly powerful—and increasingly unholy—ways to destroy everything in your path.
Players, last 58 days
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Daily peak concurrent players, sampled once a night from Steam.
26.10.19 Patch NotesBalance AdjustmentsIncreased the effect of the first movement speed skill.Movement Speed 1: +50% → +80%Enemies that spawn after an enemy is defeated now appear at random locations on the map instead of where that enemy was defeated.As fewer enemies remain, the next wave starts sooner, reducing downtime between fights.Does not apply to boss fights.
Demo Patch Notes — October 11, 2026Quality of Life (QoL) ImprovementsOne-Click Level Selection: Levels can now be started with a single click.Altar Health Bar: Added a health bar that appears when attacking a Boss Altar.Meteor Impact Indicator: Added a visual indicator that highlights the area where a meteor will land.Meteor Ready Indicator: An icon now appears above the player when Meteor is ready to cast. Added an audio cue for Manual Cast mode.Soul Collection VFX: Defeated enemies now release souls that fly toward the Altar Gauge, providing visual feedback as it fills.Warlock Summon VFX: Increased the size of the Warlock summoning effect for better visibility.Tutorial ImprovementsUpdated the tutorial UI with a cleaner layout and centered instructions.Added visual guides for Divine Power, Health, Altars, and Meteor mechanics.Added flashing highlights to draw attention to important UI elements.Fixed text and image overlap issues in certain languages.Balance ChangesRuins Boss: Increased the kill requirement to summon the boss by approximately 10%.Ruins Enemies: Reduced the movement speed of Slimes and the Boss.Skill Cost Reductions:Pierce Count 1: 80 → 20Max Mana 1–2 (Lv. 2 & 3): 35/80 → 20/45Enemies per Wave: Reworked the upgrade progression into 5 levels.Enemy Spawning: Enemies spawned on kill now appear at the defeated enemy's location.Visual ImprovementsEnhanced ambient dust and light particle effects in the background.MiscellaneousUpdated skill descriptions to use "Ruins" instead of "Stage 1".
Hey everyone! You can now try the Pray & Slay demo. We’d love to hear what you think! Try the demo Anything you’d like to share is welcome — what you enjoyed, what felt confusing, or something you’d change. Leave a comment below or come chat with us on Discord. Your feedback helps us make the game better. Thanks for giving it a go! Atonal Games
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