The "idler" tag is a lie, you have to click to get progress floors, etc. It is also not a "clicker" because you're just waiting for your guy to attack and only have to click when ranged mobs or floors show up. This is an incremental game that requires input, but without the input feeling rewarding because of how simple it is. The dev clearly missed the mark on what they wanted this game to be. Either make the dungeons more automatic as an idler or make the gameplay more challenging/interactive. Lots of great art wasted by bad game design.
Duncrush
by Golden Pick Games
Media
About This Game
Duncrush is a clicker RPG where you defeat monsters by clicking and conquer a variety of dungeons. Collect gold, weapons, shields, and accessories to power up your hero and create your own strategy with the skill tree. Battle stronger enemies and clear challenging dungeons!
What players are saying
Simply to Short , im sry . And i dont see the Reason that its so short, i mean the concept is there . what stops you from adding idk like 5-10 more floors , get some nice skills in there , motivate me to grind to progress ? Sure its cheap but id say its still not worth it . I enjoyid it tho , decide for urself .
So at the moment it is a short (2,5h) game for every achievement. It is a very fun and good concept. And the development team said that they are looking for more content. I hope for prestige, (which could unlock more enemies, levels,..)
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