Munzi Island pairs farming and tower defense into a single progression loop. You'll plant crops, deploy automated workers to handle chores, convert salvaged materials into building supplies, and expand your territory by reclaiming flooded land—all while fending off waves of hostile creatures. It's designed for players who want both steady economic growth and occasional combat challenge.
About this game
Grow crops, automate your farm with worker bots, turn washed-up trash into useful resources, and reclaim land from the sea—all while defending your island from the Black Munzis.
Players, last 52 days
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Daily peak concurrent players, sampled once a night from Steam.
⚠ About Your Save Data This update makes major changes to the game's structure. The new systems only apply when you start a New Game. We weren't able to include automatic conversion of existing save data in this update yet. We're sorry for the inconvenience. Please start from Settings > New Game. New Features Seasonal Invasions At the end of every season, the Black Munzis invade the island. After you repel an invasion, you get a maintenance break. The calendar stops while you prepare your island. Arrows show information about incoming invaders in advance. Retreat If a battle turns against you, you can leave the island and end the current run. Retreating gives you a recipe clue for your next run. Island Vault Gold stored in the vault carries over as starting gold for your next run, even if the island falls or you retreat. Stored gold cannot be withdrawn during the same run. Island Fall Report When a run ends, see your results and everything that carries over to the next run at a glance. Breeding Unlocks New crops are unlocked by breeding two crops at the Breeding Facility. Recipe hints have been added. Golden crops have been added. Fully grown crops have a small chance to turn golden. Warehouse & Soil Each warehouse now has a storage capacity, and you can check what's stored in the Warehouse tab. Farming the same land repeatedly builds up soil fatigue. Sound Each season now has its own BGM, with smooth transitions between them. Ambient sounds have been added, with a separate ambient volume setting. Changes Currency Gold is now used only to build facilities and towers. Buildings no longer cost scrap. Scrap is now used only for upgrades. Upgrades no longer cost gold. Scrap now sells for 50G (up from 10G). Building more of the same facility raises its price. Facilities destroyed in invasions also count. Upgrades 9 upgrades have been removed and 10 new ones added. The order, costs and max levels of all upgrades have been rebalanced. Balance Overall combat balance adjustm...
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