Soda Dungeon is an incremental RPG where you assemble a tavern team to raid dungeons, collect gold and loot, and reinvest earnings into upgrades that push you further. The game handles combat automatically once you've equipped your party, letting you progress offline or in the background while chasing the satisfying exponential growth loop. Best suited for players who enjoy idle mechanics wrapped in a retro pixel aesthetic with light team management elements.
About this game
Pop the top on some legendary action with Soda Dungeon, the fresh and fizzy hit mobile RPG adventure, now available on your desktop! Manage your team as you raid the local dungeons, upgrade your tavern, and attract new party members. Gold, legendary items, and more await you.
What players are saying
▲ Recommended0 hrs
Really good game with good soundtrack and cool Pixel Graphic: *GOOTHINGs* 1-Pixel Graphics so great, i mean when you saw any thing you will know what they mean with this like if you found a "Sword" you will know it have a fire on it or magic or something. 2-soundtrack its not that great but some time on some levels you will leave the gameplay and focus on the music. 3-the gameplay good and need some strategy to win, its not that easy to win on first levels but when you play alot you will know the time you attack or defense or use magic. 4-The levels of your market really cool like anything you level up you will get new heros and better things.(not like some games when you level up your thing nothing will happen). *BADTHINGs* 1-its boring if you play alot. 2-you will reach to that point you will thing your done like you doin the same things nothing new just go fight get gold and level up. 3-the menu music so stupid like every time you will listen to the same one.(its not change with levels) 4-idk why the first hero come to you again on the high levels.(like id want you why you come to me again?) Done. :) sorry for any mistake with language.
Really good game with good soundtrack and cool Pixel Graphic: *GOOTHINGs* 1-Pixel Graphics so great, i mean when you saw any thing you will know what they mean with this like if you found a "Sword" you will know it have a fire on it or magic or something. 2-soundtrack its not that great but some time on some levels you will leave the gameplay and focus on the music. 3-the gameplay good and need some strategy to win, its not that easy to win on first levels but when you play alot you will know the time you attack or defense or use magic. 4-The levels of your market really cool like anything you level up you will get new heros and better things.(not like some games when you level up your thing nothing will happen). *BADTHINGs* 1-its boring if you play alot. 2-you will reach to that point you will thing your done like you doin the same things nothing new just go fight get gold and level up. 3-the menu music so stupid like every time you will listen to the same one.(its not change with levels) 4-idk why the first hero come to you again on the high levels.(like id want you why you come to me again?) Done. :) sorry for any mistake with language.
This was one of my favorite games and after 25000 plus hours I think I will stop it was a great grinding game check my screenshots for stats
This is not an RPG, but a stealthy clicker/idle/incremental game with the familiar exponential curve. You go to a dungeon, you collect gold and loot, you probably have the resources to upgrade something to go further and collect more; rinse and repeat. Don't let characters' abilities and items fool you: they can (and should) all be auto-equipped and auto-used, with the game running in the background while you do something else.
For an idler, Soda Dungeon is actually really well-done, with a lot of variety, a relatively humane curve, and (arguably) even some challenge if you want to grind less. The monetization is also not in your face at all.
Whether you think that playing idlers is worth it at all is another matter entirely—and remains up to you.
Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW!Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/27131328/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a review or comment with your thoughts on the game, we'd love to hear it! https://store.steampowered.com/app/946050/Soda_Dungeon_2/
Posts come from Steam's official announcements feed.