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Soda Dungeon 2

Soda Dungeon 2

by AN Productions, Poxpower · Published by Armor Games Studios

Price Free
Avg Players 208
Released Jul 9, 2020
2DCasualClickerDungeon Crawler
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Soda Dungeon 2 is a dungeon crawler built around idle progression, where you manage a party of adventurers, upgrade your town, and craft gear while the game runs in the background. The sequel expands the original with new classes, alternate dimensions, and a balanced difficulty curve that avoids heavy pay-to-win pressure. It's ideal for players who enjoy semi-idle RPGs with room for manual control and long-term optimization.

About this game

What players are saying

▲ Recommended 515 hrs
Soda Dungeon 1 is one of the best idle/semi-idle games I've ever played. I was somewhat heavily involved in the beta for #2 and I have been waiting half a year for it to come out.

The dev is a great guy. Has a wife and kid or two. He's worked hard on this fantastic game and I'm really happy to be able to play the full game now. It's going to be great. If you like silly RPG's and/or idle-games (you only really need to idle at the end game stuff) give it a try, support a nice indie dev, and have some fun guzzlin' some sodas.
339 found helpful Steam ↗
▲ Recommended 14 hrs
Everything is actually really balanced. This game doesn't suffer from a steep difficulty curve that you're only allowed to overcome by paying. While it does offer the option to do so, I haven't really felt the need to buy it. That double speed is really tempting, though, but I digress. Even when you're slightly under-powered you can switch to manual battle mode and you'll be able to overcome boss battles easily. The new Soda Scripts is a great way to customize the auto battle of your soda-fueled adventurers and will allow you to create a competent auto team that will hack their way through to the Dark Lord. Definitely recommend that you pick this up and try it at least once. It has the best price: FREE!
52 found helpful Steam ↗
▲ Recommended 1749 hrs
a fun AFK type game (once you get into the later stages of the game, the further along you get the longer your runs can go with minimal intervention). with lots of combinations to play with, addicting to leave running in the background and work on personal goals such as getting a super high FPH or just pushing into super high levels. Fun game if you're into that sort of thing and enjoy numbers that keep getting bigger and bigger. Overall a fun game and you can't complain when its F2P, everything in the game that can be purchase with real money can be gained for free quite easily so take your time and have fun with it!
35 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.

763 days ago
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/35779860/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord

Version 1.2.2 Released

1364 days ago
Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :) Three new gems can be crafted: Uranium, Platinum, Copper. Seven new legendary/mythic gems will now drop in the Primal Lands. New oddity available: Treasure Trasher. Fixed some small bugs and reduced memory usage to improve crash rates. {STEAM_CLAN_IMAGE}/35779860/cbd0271a0edf191dcce32dc7c6d973b229d907ee.png Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dungeon isn't going anywhere either. If you'd like to see an extended writeup about this, please see this thread on reddit: https://www.reddit.com/r/sodadungeon/comments/vnoysr/the_future_of_soda_dungeon_and_my_new_game/ Signy and Mino doesn't have a Steam page yet, but feel free to check out some screens and progress over at https://twitter.com/SignyAndMino

Version 1.2.1 Released

1558 days ago
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around! Reduced the max scroll speed of the town and purchase menus Added protection against relic level overflow Added "max relic level" option for late-game players (credit to caviyacht) Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger “Remove Enemy Death Animations” now also applies to ore veins Blacksmith’s “Lure” will now only proc after he is targeted by an enemy Can now script friendly skills when targeting enemies (defaults to weakest team member) Enigmatic Fragment drop chance increased from 1/100 to 1/90 Soda Stein proc rate lowered from 13% to 12% Decreased the spawn rate of mammoth shield from 1/150 to 1/300 Added missing enemy skill names: Feather Shot, Bolt, Black Slash Magnificent Robe base Magic Boost increased from 15% to 20% Keybringer key find chance reduced from 20% to 15% Internal Max Key Find Percent increased from 70% to 90% Key Find will now be shown capped at 90% when viewed in the party stats screen Judgement will now always succeed but has been given a cooldown of 1 Group Cleanse cooldown reduced from 5 to 3 Fish can no longer be caught inside of mineshafts Fixed an issue where expired status effects could still persist until the end of a turn Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle Adventure Log will now indicate when a dungeon party is defeated by “Surrender” Adventure Log will now indicate when a character dies from reflect damage Key HP/MP settings can now be specified in 5% increments Dropped enemy item bags will now reflect the rarity color of the item earned Optimized some loading/unloading of dungeon BG assets

Posts come from Steam's official announcements feed.

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