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ClickRaid

ClickRaid

by Slikey Games

★ 80%
Price $4.99
Avg Players 1
Reviews 293
Released Oct 20, 2017
ActionAdventureCasualClicker
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 2437 hrs
Look at the amount of time/energy I have invested in this game...

Community is almost dead. The original developer has moved on to developing ClickRaid2. New developer has taken over and has decided that instead of fixing issues with the game that is best to totally change the gameplay mechanics. The newly proposed gameplay mechanics... Everyones progress will be reset monthly. That months progress will be added to a cumlative leaderboard that adds no benefit to your current run (therefore, a prestige is no longer a prestige). The game will no longer be an incremental game.

They are trying to get more users into the game through steam sales, but all these users will buy a game that is soon to change. I'd would highly recommend not buying this game.
176 found helpful Steam ↗
▲ Recommended 130 hrs

ClickRaid Review.



[table]
[tr]
[th]Pros:[/th]
[th]Cons:[/th]
[/tr]
[tr]
[td]Fantastic developers.[/td]
[td]Slow startup.[/td]
[/tr]
[tr]
[td]Welcoming community.[/td]
[td]Poor instructions.[/td]
[/tr]
[tr]
[td]Addictive gameplay.[/td]
[td]May feel repetitive.[/td]
[/tr]
[/table]

Gameplay


ClickRaid is a generic Clicker genre game. It features the option to purchase an extensive amount of heroes, seven different classes, and allows players to group together casually. However, even though it's a tradition Clicker, it's extremely difficult and time-consuming to establish yourself and learn the numerous mechanics properly.

Community


The community is absolutely fantastic. From offering assistance to newer players, notifying the developers of glitches, and most importantly, reporting hackers that try to taint the integrity of the game. I firmly believe that the community is a major factor in how enjoyable the game certainly has become.

Development


The primary developer, SlikeyTre, provides quality updates consistently. Furthermore, he's quite active in the community and dedicates a tremendous amount of time-effort to help individuals with any issues that may occur. In my personal opinion, I believe SlikeyTre is an amazing developer that deserves far more recognition for his contributions.

Mechanics


Although the mechanics are simplistic, it becomes outrageous frustrating when they don't provide adequate instructions regarding necessary information that's essential for the gameplay. Luckily, the community is very welcoming and will assist you with any questions you may have.

Summary


Overall, ClickRaid is an enjoyable game that will appeal to any fan of the Clicker genre. While multiple glitches still exist, in addition to the disappointing instructions, the incredibly inexpensive price of 1.99$ makes this a highly recommended game of my list.

Please beware that ClickRaid is currently in Early-Access and changes may occur.

General: 8/10

49 found helpful Steam ↗
▼ Not recommended 279 hrs
This is one of those cases where I wish there were a "meh" type of option for a review rating.

The core game itself is quite fun, especially for folks who like progressive games and want to play actively. The community is pretty good, *usually* pretty helpful, but then at other times you can tell people are cliqued up in their instanced room and have closed themselves off to the rest of the world. Also, while it's totally understandable, a lot of people are AFK and with the addition of the DLC perks where your pet will pick up token for you, playing AFK is extremely efficient in the long run. That's not a complaint; just a fact.

Why this game gets a negative review is because there is clearly no end-state in mind. The game mechanics feel like a complete game, but everything about the ABSURD amount of constant patches makes it feel like an early access game. It's not uncommon to leave the game up for multiple days as you progress, but you end up getting behind on game versions. At one point I was 5 versions behind simply because I didn't want to leave the awesome room I was in. I've never played a game online that would have it's player base on different versions. A forced upgrade needs to be implemented as soon as the patch drops.

Here's why the patch thing bothers me so much. They implemented an alchemy function where you can make little potions for tiny (pretty much irrelevant) boosts. Within the alchemy menu, there is an option to "lock" potions so you don't accidentally trash them. So I lock a potion and I use it. It goes through it's timer and i open the menu and I'm able to use it again. I sat there thinking, "maybe some of the potions are multi-use". So it allows me to use it again. At this point I ask in chat whether some potions have hidden perks that allow you to use them multiple times and immediately get accused of advertising an exploit by the developer with a sarcastic "thanks" and a demand that I update my game. Apparently this was a "bug" that was fix in one of the 5 versions since I had last logged off and it was my fault that I didn't know that. Which bring me to my final point....

Discord. The only way you're ever going to learn about the different things going on with this game's constant updates, status, bugs, opinions, etc is to stay logged into their Discord. No thanks. The patch notes don't even get posted to Steam even though that's where the game is purchased.

It's just a convoluted mess for a game that has probably less than 200 active players; and don't even get me started on the optional Patreon monthly fee for special cursors. It just shouldn't be that tedious. Even if you don't care about this review, know that the constant updates will wear on you at some point. A lot of people are "bro'd" up with the developer and development team so I'm sure they'll disagree. In a way, the game creates a community that is too personal because of the small population and online nature, but on the other hand it also makes you feel like you're really just playing someone's college experiment in game development.

For the full experience, be prepared to have all of the following open: The game itself, Steam, Discord, Patreon, Google Drives (for calculators), and an EXTREMELY outdated wikia. And by the time you get all that up and running, a new patch will drop. I'll leave it at that.
26 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Runtime Branch Release 556.3

2361 days ago
Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.

Runtime Compatibility

2463 days ago
In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!

556.3 Patch Notes

2496 days ago
- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing

Posts come from Steam's official announcements feed.

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