The Promethium Effect - The Idle Clicker MMO
by Zendo Games
Media
The Promethium Effect layers MMO elements onto an idle clicker framework, letting you manage a corporation through passive income, theft mechanics, and hiring other players to complete bounties. The game combines clicking progression with asynchronous multiplayer competition—protect your wealth while raiding rivals and delegating tasks to others. Best suited for players who want traditional idle gameplay with social sabotage and a shared economy, though expect a rough-edged experience with notable microtransaction pressure.
About this game
Your job as head of the corporation is to take on the role of manager, pirate, and bounty hunter. All for the growth of the corporation. Protect your assets, steal from the weak, post bounties and pay others to do your dirty work to get ahead.
What players are saying
If you are reading this I'm gonna assume you know what Idle Games are.
When you buy a 1.XX game you really don't expect much. In this respect the game is a decent surprise, it looks like whoever Zendo is its probably a small dev team, you can tell this got some attention. That said:
There are bugs and small errors thruout the game, from subtration errors to things being unavalable to purchase eventhough I have the "Gold - basic currency". A lot of things left me scratching my head But wern't game breaking.
My biggest grip: No where near enough user intrface feedback. I didn't know what most of the things did in upgrades or how much they did them. A lot of what I figured out I figured out from clicking and then watching what happened. Sometimes I couldn't figure it out...not good. A left click for info or a popup info window of some kind would be a good soluton.
The good:
I found a lot of the content like all the galaxy names where real ones (I think). and the assests all seem to fit... flying christmas trees not withstanding.
The "launch" - arcade mode is a lot of fun (ONCE YOU USE A CONTROLER), and by the way "How far will you go?" lvl 282. That's how far.
I almost stopped playing when I found the microtransactions, I am militantly against them. But I found out that you can grind out as many of the "diamonds" as you need just by playing the arcade mode. This is awsome in an era of "EA microtransation to experiance the game" ♥♥♥♥♥♥♥ you actually don't have to buy anything extra, and the time limits on each thing building are 5mins to 30 mins and up as you build more and more... very good. I didn't buy anything. Although the Cristmas tree was tempting.
Attacking other players is a bit of a surprise, somone had 1X10^(♥♥♥♥♥♥♥ Rediculous) amount of gold and I think I stole a big portion of it... Problem? But I couldn't tell the player I stole from anything; brag or whatever. He just counter attacked me, which i couldn't do anything about... 1V1 blood feud motha!!! But no the game just informed me that I had been attacked and that's it... meh.
You need an... Adventure or expedition mode or something with more story... or immersion. I feel like the game has nothing left for me to discover at this point.
If you love Idle clickers this is definitly worth a look, I'd love to check back on this in a year and find it more fleshed out. Do it Zendo! you have a spark here but I want FIRE.
Reviews are by Steam users, hosted on Steam.
Latest updates
Dev Diary #1
3149 days agoDev Diary #1
3149 days agoUpdate: Defense Wall and Defense Ship Upgrades Persist Through Prestige
3151 days agoPosts come from Steam's official announcements feed.
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