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The Promethium Effect - The Idle Clicker MMO

The Promethium Effect - The Idle Clicker MMO

by Unknown

★ 29%
Price $1.29
Avg Players 0
Reviews 14
Released Nov 27, 2017
2DActionAtmosphericCasual
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
I've never been so bombarded by microtransactions in a paid game before. Avoid.
26 found helpful Steam ↗
▲ Recommended 50 hrs
Kind of a Surprise.
If you are reading this I'm gonna assume you know what Idle Games are.
When you buy a 1.XX game you really don't expect much. In this respect the game is a decent surprise, it looks like whoever Zendo is its probably a small dev team, you can tell this got some attention. That said:
There are bugs and small errors thruout the game, from subtration errors to things being unavalable to purchase eventhough I have the "Gold - basic currency". A lot of things left me scratching my head But wern't game breaking.
My biggest grip: No where near enough user intrface feedback. I didn't know what most of the things did in upgrades or how much they did them. A lot of what I figured out I figured out from clicking and then watching what happened. Sometimes I couldn't figure it out...not good. A left click for info or a popup info window of some kind would be a good soluton.
The good:
I found a lot of the content like all the galaxy names where real ones (I think). and the assests all seem to fit... flying christmas trees not withstanding.
The "launch" - arcade mode is a lot of fun (ONCE YOU USE A CONTROLER), and by the way "How far will you go?" lvl 282. That's how far.
I almost stopped playing when I found the microtransactions, I am militantly against them. But I found out that you can grind out as many of the "diamonds" as you need just by playing the arcade mode. This is awsome in an era of "EA microtransation to experiance the game" ♥♥♥♥♥♥♥ you actually don't have to buy anything extra, and the time limits on each thing building are 5mins to 30 mins and up as you build more and more... very good. I didn't buy anything. Although the Cristmas tree was tempting.
Attacking other players is a bit of a surprise, somone had 1X10^(♥♥♥♥♥♥♥ Rediculous) amount of gold and I think I stole a big portion of it... Problem? But I couldn't tell the player I stole from anything; brag or whatever. He just counter attacked me, which i couldn't do anything about... 1V1 blood feud motha!!! But no the game just informed me that I had been attacked and that's it... meh.

You need an... Adventure or expedition mode or something with more story... or immersion. I feel like the game has nothing left for me to discover at this point.

If you love Idle clickers this is definitly worth a look, I'd love to check back on this in a year and find it more fleshed out. Do it Zendo! you have a spark here but I want FIRE.
8 found helpful Steam ↗
▼ Not recommended 44 hrs
Not fun.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Dev Diary #1

3098 days ago
Greeting Competitors! It has been an exciting two weeks supporting the rollout of The Promethium Effect! We're thrilled to see players invested with hundreds of hours in the game, as well as great contributions in the forums. The Promethium Effect is only going to get bigger, and better as time rolls on, and you can bet we will be incorporating many of the requests we've seen in the forums. Here's what's coming up soon (in order of planned releases): 1. An in-game tutorial for new players to get them acquainted with the way the game works. 2. The ability to look at your attack history and the riches stolen from others. 3. Leaderboards. 4. Steam Achievements 5. Full controller support. Currently, a controller can be used to steer the ship in the asteroid field, but interacting with the interface otherwise relies on the use of a mouse. Thanks again for being awesome and supporting the little guys who just love making games. There's more to come! Cheers! -ZG Team

Dev Diary #1

3098 days ago
Greeting Competitors! It has been an exciting two weeks supporting the rollout of The Promethium Effect! We're thrilled to see players invested with hundreds of hours in the game, as well as great contributions in the forums. The Promethium Effect is only going to get bigger, and better as time rolls on, and you can bet we will be incorporating many of the requests we've seen in the forums. Here's what's coming up soon (in order of planned releases): 1. An in-game tutorial for new players to get them acquainted with the way the game works. 2. The ability to look at your attack history and the riches stolen from others. 3. Leaderboards. 4. Steam Achievements 5. Full controller support. Currently, a controller can be used to steer the ship in the asteroid field, but interacting with the interface otherwise relies on the use of a mouse. Thanks again for being awesome and supporting the little guys who just love making games. There's more to come! Cheers! -ZG Team

Update: Defense Wall and Defense Ship Upgrades Persist Through Prestige

3101 days ago
Start building up your shield wall and defense fleet! Because now your upgrade progress will persist through every prestige level! No more starting from level 0! In this update we also fixed a bug causing the shield wall to reset to 0 every time the game reloads. Yay! Make sure to download the update to enjoy the new feature! Cheers! -ZG Team

Posts come from Steam's official announcements feed.

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