Indie Dev Story puts you in the role of a newly independent game developer managing your basic needs while juggling tasks to complete your first title. The game strips away strategic design choices, focusing instead on resource management and task switching rather than actual development decisions. It's a lightweight simulation that may appeal to players seeking a casual, low-stakes take on the dev life, though those expecting meaningful game design mechanics will find it shallow.
About this game
Indie Dev Story - Quit your job to become an indie developer and make your first game!
Players, last 68 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey all, It's been great to see people playing and having fun! I appreciate all the feedback and for letting me know about the bugs you have been encountering. I've just released a patch (V1.4) to address these bugs as well as adding some quality-of-life additions. Achievement Unlocking Fix: The main reason for this patch was to resolve a problem with achievements sometimes not unlocking. There was basically a timing issue causing the unlocking to sometimes not get triggered. With all my testing I'm pretty sure I sorted it out now. {STEAM_CLAN_IMAGE}/45081596/5b5b54c097266f294dc3f3de3b689e0277ed7341.gif Here are the patch notes in full: {STEAM_CLAN_IMAGE}/45081596/bd8f321cc1c6a276795c57401e5fd0d2d6936e4e.png Fixes for Steam Achievements sometimes not unlocking Made it so the 'Release A Terrible Game' achievement unlocks if you get an end score of 10% or less now - The achievement says 10% but before it would only trigger if you got 9% or less, leading to confusion Fixed the character being able to fall out of the rooms Increased Auto-clicker detection threshold amount - This was triggering for some people who were not using an auto-clicker (People can legitimately click a lot faster than I imagined ha) {STEAM_CLAN_IMAGE}/45081596/3c0dbe295c115893708330233280c0fed91140e3.png Added a settings screen to the main menu and in-game exit menu - You can now independently set the volumes for Music, Clicking and General Gameplay. I also added a low graphics quality option Can now access the How To Play screen from the in-game exit menu Added a helper popup which will show if the player doesn't click for a period of time when first starting a game - To help people who don't realise that the game is a clicker and how to play (saw this issue on a persons Twitch stream) Updated the launch splash screen to be of a higher quality Updated the localisation Made misc texts shorter to better fit in the UI Enjoy! James
This patch is mainly to fix an issue with Steam achievements sometimes not getting triggered correctly. I also added a couple of smaller QOL additions. Check out the full patch notes for all the changes. Enjoy!
Indie Dev Story is now available on Steam and its FREE to play {STEAM_CLAN_IMAGE}/45081596/6019c9a47050a0b080c55d9dbad88093648ea2b9.gif What Is Indie Dev Story: It's a short single-player 'clicker' game which tries to mimic the frantic feeling of being an indie developer; making your game while trying to stay healthy, social and earning enough money to pay the bills. It's based on my own experiences of being an indie dev and the journey I took to get where I am today! If you want to know more about how the game was made, you can delve into the 32-page digital ebook (PDF) I made about the Behind the Scenes of the game. https://store.steampowered.com/app/3095360/Indie_Dev_Story__Behind_The_Scenes/ Go play the game, and leave a Steam review to let me know what you think! James
Posts come from Steam's official announcements feed.