[h1] Game Summary: [/h1] I admit to having a prejudice against idle or clicker games. To me they have the least amount put into them possible to qualify as a game, but despite my disdain for them, they're fairly popular. This title tries to capitalize on this popularity, yet does so with even less effort than is expected for these games, so I won't even try to hide how much I loathe this game. It looks terrible, the power of your clicking is so meager it's hardly worth doing at all, and it takes much longer than it should to grind enough money to level up the NPCs who fight on your behalf. The one thing they seemed to replicate successfully was the time needed to level everything up, the worst part of idle games. Artificial length and content vie absurdly high numbers. [h1] Pros: [/h1] • Numbers increase to meaninglessly high amounts. That seems to be a good thing. • The music sounds better than what the graphics would suggest. • You can buy upgrades in increments of 1, 10, or 100. • You get 14 characters to auto-attack for you. [h1] Cons: [/h1] • I think the thing that actually ticks me off the most is that this idle game doesn't even idle properly! You can't have this game on and running in the background as you do something else. It has to be actively selected instead of ignored, or else it pauses. That's the whole point of these games, is to ignore them as they play themselves for you, and this game doesn't even do that much right! • The game is barely functional. If you activate the agility ability once, wait for it to cool down, and then mash the button, it seems to break and go into its effect permanently. You can tell it's working because the cool down goes into the negatives. Even this doesn't speed up the game as much as you'd expect or hope for. • Enemy models are reused heavily and meaninglessly. The boss of each round isn't even unique; no color swap, ethereal glow, etc. They just get a higher amount of HP and a timer on them. If you don't kill them, you go back and have to grind for more gold to level up and try again. • There are no options, so you can't even mute the game. You have to do so in your volume mixer. I recommend doing so, because if you really want to grind through all the achievements, it's going to take plenty of time. • I can't draw, but I think even I could have drawn better figures for this game. Especially with how minor the animations are in the game. [h1] Conclusion: [/h1] This game maintains the worst features of idle games, with numbers that skyrocket to meaningless extents, dragging out the experience and making it mind numbingly tedious and boring. It doesn't look good and isn't fun to play. It's programmed so poorly that it breaks as you play it, and can't even be ignored the way all idle games are supposed to be. A genre of game I don't like already, being made poorly, is more than enough reason for me to not recommend this game. Don't click, don't fight, and don't &. Just don't do it.
Click&Fight
by Unknown
What players are saying
Pauses completely when in the background, which is unacceptable for a low-effort clicker. The game is boring and unoriginal, by far not interesting enough for active-only play. In addition, the game lacks polish, lacks settings (can't even turn the music off), runs poorly, and is very buggy, including not registering clicks at all, making the rest of the OS not register clicks while it's running, and forcing itself to be in the foreground sometimes. Apparently none of this (or any other feedback) has been addressed since release.
This game won't run in the background so as an idle/clicker game cannot recommend it. Also has several core glitches like skills that can get bugged and not able to use for the rest of the game as well as some typos when the game has less than, let's say, 200 words?
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